Hey, I was wondering how to make it so that when you kill an NPC, it spawns another one? Kind of Like a ladder? I looked in radiant and it told me to do NPC_targetname and NPC_target, but it did not seem to work...Any help?
You don't need the NPC_targetname key. Just use the NPC_target. And remember to enter "count -1" (for infinitive) or some other count value to the NPC_spawner being targeted with the NPC_target key. You can also place a target_relay with a suitable delay in the middle of the targeting cycle if you want the new NPC to spawn not right away and immediately.
that doesnt seem to work, like the first Enemy is triggered by a switch that is tripped when the player enters the game. After I kill that guy I want another 2 guys to spawn. After the last guy in that bunch is dead, I want 2 more to spawn in back of you. After those 2 are dead I want 4 to spawn. Do you get what Im trying to do? If theres only a NPC_target, then how doesit know what yo fire? Dont' i need a targetname?
Of course you do. I thought it was so obvious I didn't mention it separately. NPC_targetname is PURELY for scripting purposes, that's why I said you don't need it. The target of NPC_target key is the ordinary targetname, just like you guessed (which is why I said it's obvious).
What comes to spawning new ones after a number of enemies are killed, you need a target_counter (target it with the NPC_target key of the NPCs to be killed). However, you may need to place a trigger_once between the _counter and the new NPC_spawners, because the _counter is a bit troublesome entity. Just place the "extra" trigger inside some detail brush, or something, so that nobody can trigger is by walking into it.