Odd weighting problem -1 reply

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Wawel

Indeed.

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28th January 2006

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#1 9 years ago

Hello. Recently I've been trying to weight a cape so it flows (just like hapsplash's dooku's cape). However... errkd5.jpg No matter how much or to which bone I weight those two marked vertices it always keeps it like that. Any solution?




Inyri Forge VIP Member

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15th March 2005

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#2 9 years ago

Really hard to tell what's going out without a wireframe. Please post a shot with the wires on top.




Wawel

Indeed.

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28th January 2006

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#3 9 years ago

The point is, that it's deforming properly in 3ds max though when it's exported it behaves like that. I've just realised that it could be because the whole cape mesh is linked to the torso and this thing happens only at the edge of torso and hips. Wireframe: erryx2.jpg




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#4 9 years ago

I was kind of hoping you'd give me an image with the deformation problem with wires on.




Wawel

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#5 9 years ago

There: errcd0.jpg