Opening Rancor in Modview -1 reply

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I didn't make it!

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#1 12 years ago

Can anyone give me some tips here?

I put the _humanoid_rancor file until the players folder. Anyway can of you help me out?

Also I would like to know how I can spawn npcs, see when I try to enable cheats it does not allow me because I'm not an admin (on my own solo game server)

Thanks for the help guys :)


Semi-Phenomenal Nearly Cosmic

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31st August 2006

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#2 12 years ago

You first need to set your map to be cheat enabled. Bring up the console (shift and ~) then type in devmapall the name of your map. For instance, to spawn one of the maps from the game, go devmapall mp/ffa5 and there you have it. You now have cheats enabled.


I want to be like the Admins

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2nd October 2005

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#3 12 years ago

im also wondering how you can open rancor in modview.


I didn't make it!

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#4 12 years ago

Yes, the help would be greatly appreciated

Mikouen VIP Member


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4th September 2005

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#5 12 years ago

ModView doesn't just need the model, it also needs the model's skeleton.

So, you'll need to copy the Rancor's skeleton folder into C:/base/models/players as well as the Rancor model folder, in very much the same way that humanoid models also require the _humanoid folder.

I don't know how, and I don't know why, but this is totally Sheep's fault.