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vaderrocksf

q3 engine rocks!

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24th June 2006

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#1 12 years ago

is it possible to make a password for a door in the console?




Mikouen VIP Member

What?

145,654 XP

4th September 2005

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#2 12 years ago

If you mean "is it possible to make it so that the player has to type in a password to open a door?" then no.

You can, however, do a block sequence password or something similar like seen in the Korriban maps at the end of the singleplayer game.


I don't know how, and I don't know why, but this is totally Sheep's fault.



=TW=Duffman

Eh.

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5th May 2006

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#3 12 years ago

Sorry I have to do this.

yours/kouens spostis it possible to make a password for a door in the console? If you mean "is it possible to make it so that the player has to type in a password to open a door?" then no.[/quote] [quote=your sig] every thing is possible with the q3 engine:D



Makayo

My pie's much better than you!

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25th August 2005

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#4 12 years ago

Probably like Kouen said.

The password stuff in Doom 3 were all in the ingame interfaces.

The most you can probably do with this engine is make a panel [textured or untextured] with force-push-able blocks with letters [or numbers which is simple] as textures. And then make it so that that a certain order unlocks the door. Then you can put a locking mechanism on the other side if you want your privacy.




.The Deviant

Second Tier Wise-ass

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6th March 2005

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#5 12 years ago

The way the old sith council did it was by having a series of teleports, and each would take you into one of four different rooms. You had to follow a certain order to get into the control room.




vaderrocksf

q3 engine rocks!

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24th June 2006

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#6 12 years ago

yeah but my fps stinks as it is and im only halfway thru!so teleports is gonna make it inpossible to play(btw its a clan map:))




nickasummers

Defender of the Peace

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1st August 2006

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#7 12 years ago

hmmm bad fps..... if you post a mink to the .map ill see if i can find a way to make the fps better...




Dom_152

Red

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24th December 2005

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#8 12 years ago

FPS issues? Make sure you have used detail brushes for anything "Inside" not touching "The Void".




nickasummers

Defender of the Peace

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1st August 2006

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#9 12 years ago

ya and use caluk for non-visable faces make sure any brush (except fog) doesnt intersect with another. use curves and mirrors sparingly




vaderrocksf

q3 engine rocks!

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24th June 2006

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#10 12 years ago

oh i didnt know bout detail brushes