Inyri Forge;3685134 ZidZabre: do you prefer the full pine like that, or would something like a Christmas tree/typical evergreen work? Modeling that many needles, even simplistically, would be an uber-pain.
yes something like a Xmas/evergreen tree :) just with out the xmas stuff :P no snow either..
A simple pine tree would be a nice map object addition. I would think basic alpha-transparent textures for the leaves would be acceptable, and best for the engine.
I used to have a large array of models, however my lack in the field, lead me to have them removed as i just make them as part of the maps now, thanks to some ideas form other games
Turbosquid.com has a bunch load of models, but the most part of them are either 700 bucks or don't have a readme to contact the author.
Immenor;3685606A simple pine tree would be a nice map object addition. I would think basic alpha-transparent textures for the leaves would be acceptable, and best for the engine.
of course. and to many polys tends to chew FPS ^_^ i just want a simple evergreen like pinetree :)
thats a palm tree o_O and Q3e can handle more polygons :P
Yeah, I just noticed. :p
I thought you said Palm tree, not pine. Sorry.
probaly good for a beach map though... but my map really needs pinetrees o_O
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15th March 2005
:rofl: That palm tree was awful. I made a more detailed palm tree, and it was supposed to be an 8-bit palm tree from Sonic. :p
I'll see if I can work on your pine tree this weekend, since I'm not working.