Pits of Imaginable doom (Very slow, though) -1 reply

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Isla Kamamee

Awkward? You bet!

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28th August 2006

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#1 11 years ago

How would I go about making a trigger that goes a little something like this: You walk in the door into a room, then theres a pit, when you fall down the pit, you take a bit of damage, and warp back to the door you came in through, there's like, two or three doors in the room, each has this trigger set up to warp you back to that door if you entered it when coming into a room, like the pits in LOZ OoT. I wanna do this to make non killing pits for a few maps.




Bluestormtrooper

>You

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14th March 2005

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#2 11 years ago

Simple. Put a trigger_hurt near the bottom of your pit and set it to the amount of damage you want done. Next, at the verry bottom, make a teleporter and have it teleport you back to where you started.




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#3 11 years ago

Yes, I got that much on my own, but I mean, when you fall down the pit, it warps you to the door YOU CAME IN THROUGH, and theres like three doors, so if you come through door 1, then fall down the pit, it warps you to door 1, if you came in through door 2, then fall down the pit, it warps you to door 2, come in through door 3, then fall down the pit, it warps you to door 3. Got it? A lot more complicated than what you said. And what I knew. I think its possible by making a trigger at the door that triggers when the door opens, and lays a teleporter down that teleports you to the door that activated the trigger. That goes the same way for all doors, with different teleporters pointed at the different doors, but I dont think that'll work without scripting, which I have not the time to do now, and I really would rather not learn it well enough to do this later. So someone just please explain it to me nice and slow, like the retard I am. In scripting, that is.:Puzzled: