Playermodel statues? Gas chamber? -1 reply

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Spiel

Sith don't die. They respawn.

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15th July 2006

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#1 12 years ago

Okokok. two question. 1. One of my friends wants me to add his skin as a statue in a map. I know it is possible to import saberdroids as models in a map, but It won't work with this skin... I know i could make an NPC of it, but would it be possible to make the npc stand still and not move or attack, even if enemy npcs are in the area? Thanks in advance, ppl.




Yggdrasil

from the gates of hell

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4th June 2006

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#2 12 years ago

im not sure but i think in the npcs files theres a thing that says aggresiveness and if you change that to 0 then put transparent brushes around it. the you might get what you want




Peasant Fool

Insert clever motto here

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8th July 2006

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#3 12 years ago
SpielOkokok. two question.

Maybe I missed something but does that mean that there's a second question that you haven't told us yet?




Omegasigma

Mapper and concept artist

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16th March 2006

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#4 12 years ago

my guess would look for the model in the assits, and just use the modle in the map, just my idea tho.




Spiel

Sith don't die. They respawn.

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15th July 2006

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#5 12 years ago

hmm. I was SURE I posted two questions. LOL. Actually It's three now. 2.I'm making a "gas chamber" where a button is pressed and it uses a fog texture whilst doing damage, and I wan't to know HOW I can set this with a button. I've tried just targeting it to a button, but that doesn't work. 3. How do I make buttons default as OFF? ie. I've got forcefields activated with a button, but they're defaulted as ON.




Omegasigma

Mapper and concept artist

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16th March 2006

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#6 12 years ago

set triggers? i'm no expert in maps, i just give the idea designs for em, what about a gas chamber?




Spiel

Sith don't die. They respawn.

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15th July 2006

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#7 12 years ago

yeah I've set a link so that when I push the button, the gas is supposed to be triggered on. It works for the forcefields, but I can't either activate nor deactivate the gas in this way.




Ockniel

I want to be like the Admins

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15th May 2004

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#8 12 years ago

1: I've done this before, you'll need to open the player model and convert it to md3 :S (you'll need a modeling program of sort, and the know-how to do it, so im not really the one to ask ;) )

2: thats not too hard. first, make a func_door and cover it with the fog texture, put it everywhere where you'll want it to be when its filling the room. set it so that it moves down, and check the "start open" option in the entity window. Second, make a trigger_hurt in the same place as the door, and give it the "dmg" of say,.... "1" then check the "toggle" option in the entity window. Lastly, make a trigger_multiple with "wait" "3" and check the "player_use" option in the entity window, then target it to the func_door and trigger_hurt.

wala!

3: hmm, there might be a "start_off" button in the entity window, look around, read through the explinations for each key

edit,.... okay i just thought of it, im not sure if the q3 engine can having moving fog,... but try anyways




Omegasigma

Mapper and concept artist

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16th March 2006

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#9 12 years ago

shouldn't be to much off form modeling a weapon, and as for moving fog, its been odne or at least moving clouds, i tihnk it was scizo who pulle dit off altho my memory's a little fuzzy.




Zach

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5th July 2005

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#10 12 years ago

Spiel, your siganature is still too big. Keep it within 800 x 160 pixels please.




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