Please help with ModView! -1 reply

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Jakkarus

Pretention is key

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6th July 2005

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#1 13 years ago

This is odd.....I need help!I have modview,did everything you said,and I go into the folder of the model.I click the GLM,and it says a buncha crap that windows can't open this file without knowing where it origionaly came from......plz help!




Inyri Forge VIP Member

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15th March 2005

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#2 13 years ago

Thread split. Be more specific. There are several errors you can get with ModView, but none of us can tell you exactly what to do if you don't tell us exactly which error you got.




+Star+Wars+

Fear leads to anger...

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17th November 2002

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#3 13 years ago

I have also a problem with ModView...when I load a model there's a Error message saying "Model name c:/.../.../... exceeds MAX_QPATH" :lookaround: What does that mean?How to fix that?




HapSlash

Mad Model Maker

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1st April 2003

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#4 13 years ago

all files have to have a pathway that generates from a folder titled 'base'.

Therefore the kyle player model would have to be located in the folder:

base/models/players/kyle

Modview uses the 'base' folder to branch out from when opening files.




Inyri Forge VIP Member

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#5 13 years ago
+Star+Wars+I have also a problem with ModView...when I load a model there's a Error message saying "Model name c:/.../.../... exceeds MAX_QPATH" lookaround.gif What does that mean?How to fix that?

Shorten your file path. I have my base folder directly in my hard drive to keep the paths short.




+Star+Wars+

Fear leads to anger...

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17th November 2002

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#6 13 years ago

OK,I've done as you said but now I get this Error "R_LoadMDXM: missing animation file models/players/_humanoid/_humanoid for mesh model.glm" :( So what now?




Inyri Forge VIP Member

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#7 13 years ago
+Star+Wars+OK,I've done as you said but now I get this Error "R_LoadMDXM: missing animation file models/players/_humanoid/_humanoid for mesh model.glm" sad%20%28frown%29.gif So what now?

Put the _humanoid folder in your players folder.




HapSlash

Mad Model Maker

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1st April 2003

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#8 13 years ago
Inyri ForgeShorten your file path. I have my base folder directly in my hard drive to keep the paths short.

Actually I don't think it really matters where you keep them as long as they have the correct pathway from the base folder, here's the path to mine.

E:\backup\old-c-drive\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\models\players




sithvicious

The Internet ends at GF

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1st July 2005

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#9 13 years ago

Also there is a problem sometime loading jk2 models from the Jedi Academy base folder. You may want to have a seperate folder for just JK2 models,with the JK2 animation files etc.. I use this for JK2 specific models.. C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\modelsjk2\base But you must have the specific JK2 "animation.cfg" and "_humanoid.gla" within that folder. So i load my jk2 models from there and my Academy models from there usual location.




.The Deviant

Second Tier Wise-ass

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6th March 2005

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#10 13 years ago

Actually, what I did was make a folder within players, 2 actually, one titled JO Animations, the other, JA Animations, and i just swap them out as need be, because I'm too much of an idiot to know which models are jk2 and which are jk3 =\.




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