plz i need 3ds max plug-in export .glm -1 reply

Please wait...

norhaji

I'm too cool to Post

50 XP

27th July 2004

0 Uploads

9 Posts

0 Threads

#1 14 years ago

:bows: where i cen get plug-in to export .glm to 3ds max 5 plz :bows: :bows: :bows:




RUOKIM

I'm too cool to Post

50 XP

22nd June 2004

0 Uploads

7 Posts

0 Threads

#2 14 years ago

i have also been looking for this only for 6




tFighterPilot

Force Using Dictator

50 XP

8th April 2003

0 Uploads

3,097 Posts

0 Threads

#3 14 years ago

:google:




RUOKIM

I'm too cool to Post

50 XP

22nd June 2004

0 Uploads

7 Posts

0 Threads

#4 14 years ago

if i could find it on google i would not be asking here, also i gone around this problem with md3 view and some messed up 3ds max editing. now In game i have set up the sab but when i try to load the model on my home server i get a "Your ghoul2 instance has no model!" Whati dont understand is that in modview i can see the model and it skinned. I think my problem is with my tags when i moved them to refit my saber. Now here is my other question. Dose anyone know how to tell 3ds max to call these the tags, tags . In mod view they show up so i am asuming i did do soemthign wrong. I have gone in to the other models and looked to see how there tags are done and there tags "look" the same in 3ds but in mod view they dont show up.




Lucidy

I'm too cool to Post

50 XP

3rd August 2004

0 Uploads

1 Posts

0 Threads

#5 14 years ago

Here is a link to .glm importer for 3dsmax




S3phiroth

50 XP

2nd June 2004

0 Uploads

5,112 Posts

0 Threads

#6 14 years ago

wheres the link?




tFighterPilot

Force Using Dictator

50 XP

8th April 2003

0 Uploads

3,097 Posts

0 Threads

#7 14 years ago

mbating in the corner ^_^




G_S

No Comment

50 XP

24th February 2004

0 Uploads

72 Posts

0 Threads

#8 14 years ago

Ermm... anyways, sometimes you might want to consider putting quotes around what you're searching, or several-- heres an example: "xsi exporter" "3dsmax *". *= version of 3dsmax.