Polygon count and framerate. -1 reply

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Teh Totalconverterer !

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29th December 2006

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#1 11 years ago

I've been tinkering arround with GMAX and making some basic room.

I noticed after making some high polycount object that my pc had trouble rendering after I multiplied that object several times.

I was wondering.. are there some general guidelines I should take into concideration when making a room with lots polygon ritch objects ? Or was it some other error in my room that caused the framerate-drop ?

(I did search the forums for any previous topics on the subject but didn't find any... Maybe I searched wrong... in that cause sorry ;) )

-Skrie 8)

Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#2 11 years ago

Higher polycounts make rendering slower. You could use bump and normal maps to get around that, but that works only if your model has a lot of details that are better done with maps, such as engravings. Anything that has to be rendered makes rendering slower. So scenes with a high poly count, complex lighting and physics simulations could take hours to render. For instance, one frame of the new Transformers movie where any transformer was shown took about 38 hours.