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Botdra Lar'les

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27th May 2007

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#1 10 years ago

IS there a tutorial somewhere that explains how to player model? Or, better yet, take parts of different models and put them into one model? I'm trying to make a model out of some Clone, Mandalorian, Jedi, and trooper parts...




Guest

I didn't make it!

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#2 10 years ago

I am trying to figure out how to make player models too. I have almost all of it figured out, but if you are serious, and have little or no experience, it will require lots of patience to learn. Though I am not sure, I think the model building process is ths: 1. Build the model using MS3D or 3DS MAX. 2. Export the model as a .3ds and import it using XSI mod tools. 3. Add a skeleton and somehow animate it using XSI mod tools. 4. export the model as a .xsi and use assimulate to convert it to a .glm. 5. throw your model, with all the necessary components into a pk3. I believe that is the basic process, although I have only gotten to the model building part and exporting it to xsi mod tools. I know their are tutorials out there, I just am not sure where they are. There are a bunch of tutorials in a sticky post in this forum directory. If they don't help, try googling for tutorials. I hope that helps you at least know what to look for. Good luck.




Kessno

The Internet ends at GF

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21st April 2005

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#3 10 years ago
Aika;4192160IS there a tutorial somewhere that explains how to player model? Or, better yet, take parts of different models and put them into one model? I'm trying to make a model out of some Clone, Mandalorian, Jedi, and trooper parts...[/quote] [quote=seancsnm;4192227]I am trying to figure out how to make player models too. I have almost all of it figured out, but if you are serious, and have little or no experience, it will require lots of patience to learn. Though I am not sure, I think the model building process is ths: 1. Build the model using MS3D or 3DS MAX. 2. Export the model as a .3ds and import it using XSI mod tools. 3. Add a skeleton and somehow animate it using XSI mod tools. 4. export the model as a .xsi and use assimulate to convert it to a .glm. 5. throw your model, with all the necessary components into a pk3. I believe that is the basic process, although I have only gotten to the model building part and exporting it to xsi mod tools. I know their are tutorials out there, I just am not sure where they are. There are a bunch of tutorials in a sticky post in this forum directory. If they don't help, try googling for tutorials. I hope that helps you at least know what to look for. Good luck.

Well for one, you should do this... 1. Get 3ds Max or XSI Mod Tools, I would suggest XSI Mod Tools if you can't afford 3ds Max, because XSI Mod Tools is a free version of XSI. 2. You don't need to use both programs to weigh your mesh in, for one. 3ds Max weighs just as well as XSI does, you only need to use one of them. 3. After you've weighed your mesh to the skeleton, use Assimilate to compile the exported file into a glm file. You don't need to animate the skeleton, it's already animated with JKA's animations. All you have to do is weigh the mesh to the skeleton, and compile it. You can import .glm files into the program, just remember, whenever you import a glm file you lose the mesh being weighed. So you'll have to grab parts of the model you want, move them onto each other, and then weigh the model. Just remember, you'd need to ask PERMISSION, before you start switching author's models around and re-weighing it into something new, always a nice gesture to do... Use Psyk0's tutorial to weigh in 3ds Max Psyk0 3D And Eclype's tutorial to weigh in XSI Mod Tools http://forums.filefront.com/sw-jk3-modding-editing/312927-eclypses-xsi-mod-tool-weighing-tutorial.html Once again, please check the Master Sticky for further tutorials, or use Google to search for anything that you can't find. Links to download both programs are included in the Master Sticky.




CrashmanX

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5th March 2007

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#4 10 years ago

have u 2 check the Stickys? and Kessno What are the models in ur Siggy is ti from KOTOR? cause if thats JKA i want them




Kessno

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21st April 2005

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#5 10 years ago
CrashmanX;4192706have u 2 check the Stickys? and Kessno What are the models in ur Siggy is ti from KOTOR? cause if thats JKA i want them

Yeah, they're from KotOR, not JKA unfortunately. :(




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#6 10 years ago

I never knew exactly what weighing a model was. So is it simply binding or attaching verticles(or vertices) to the joints of the skeleton?




Lightsource

Come to the light

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18th April 2007

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#7 10 years ago

wow you created a lot of threads!!!

anyway check the tutorials on pyk0 3d page... I found them helpful.

Psyk0 3D

But it will take tame to get used to the 3d modeling programs, there's no easy way to do it...




Gir_teh_Almighteh

need more cowbell?

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19th May 2006

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#8 10 years ago
Aika;4192160IS there a tutorial somewhere that explains how to player model? Or, better yet, take parts of different models and put them into one model? I'm trying to make a model out of some Clone, Mandalorian, Jedi, and trooper parts...

wait... editing is better? o_O




The One and Only

I R Scary Eyeball

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29th January 2004

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#9 10 years ago

Presumably in the sense that he already has access to the parts he needs, rather than what's technically "better".

PS, check your PMs, if you haven't already!




Botdra Lar'les

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#10 10 years ago

Yes, exactly right OandO. Also, thanks all for your help but I am having problems. I dled XSI and it didn't work. It would show the loading screen and then wouldn't show anything after that. Program never came up. =/