tl;dr It's illegal don't do it
tl;dr? Are you freaking kidding me!? Don't be so damned lazy. That's the cancer of the internet right there.
Hehe but alot of people don't bother to read all the longer above posts
Which is kind of disappointing. They're really missing out.
You lose so much by having to oversimplify for the people who wanna rush through things.
Ported models, to me, are okay if the author's done a respectable job of porting. I wouldn't wanna see Kyle from Dark Forces II in JA if the model looks even worse than it does in the game! (That is something I do wanna see though. Something that low poly in JA...)
You'll find something like that SOMEWHERE in JK3 files... I can guarantee it. I've seen that before as well. It looks... Well, it doesn't look all that horrible, because of the lighting. But still. It's REALLY low. You know what I just realized? I can use DF:II player models for Empire at War infantry models! They may actually be of a higher quality! But then again, that's PORTING.
Here's a great example: I have a ported model pack of KOTOR characters (I didn't make it, I just jumped at the chance to play as some KOTOR characters in JKA, the ones on JK3Files aren't the greatest). It's pretty good, has all my favorites. Here's where the problems come in: the lightsaber hilts stick out of their hands, I can see through some of the characters, and Darth Malak somehow ends up as female Jaden for SP. Also, if anyone knows of the model DT_Revan, that is a ported model as well. It's just made to work better with JKA.
In all honesty (and this is from seeing it with my own eyes), blame the Russians.
General Jaxun;4955486But, really. I'm not accusing them of anything,[/QUOTE]You are. You blatantly accused a major mod team - several major mod teams, in fact, as the mod has been in progress almost as long as JA has been on the market and seen many people from the top to the bottom of it's hierarchy come and go - of ripping off many of their meshes and textures from a major retail product.
That's a pretty heavy accusation, not the type one wants to make lightly.
Not to mention with the way Freelancer's engine works I'd frankly be quite surprised if any of SWG's assets even could be imported to begin with. Not to mention the Freeworlds models are laden with inaccuracies and flaws which aren't noticeable during gameplay, but are plainly visible if you get the models in Milkshape and examine them.
They're passable enough to fool the casual observer, so I think your accusation is probably more of a compliment to the developers than anything, but for someone who knows what they're looking for the craftsmanship almost comes across as rather shoddy.
There's really another side to this 'honest' coin.
Not only is making stuff from scratch the honest thing to do, but it also results in higher quality products all around, as well as vastly more capable and experienced modders and a significantly lower model of the fakers which irk minilogoguy so much.
As an end result, original mods also become more prevalent and of a much higher standard, and far fewer large projects fall flat on their arses (as happened with about 75% of the large projects I've seen on here during my tenure as staff, though one or two of those were due to cease and desist orders).
My experience typically leads to the lifespan of a game's community being quite dependant on both the quantity and quality of modding works, usually with a higher emphasis on original creations.
The best thing that can be done to preserve the game in an active state is to increase those values, which in the end makes porting somewhat counterproductive to the purpose.
Doubly so when a good portion of the modders who were frequently producing high-end works (either equal or higher quality to the game's base assets, some original others not so) have since moved on for various reasons, leaving a void* in which other people really should be stepping up to take their place and carry on where they left off.
* Yes, I can fully appreciate the irony in that choice of wording.
[quote="GlitchMasterShmit"]In all honesty (and this is from seeing it with my own eyes), blame the Russians.
That wall came down, man.
It's over. You can come home now.
I don't know how, and I don't know why, but this is totally Sheep's fault.
Well, either way. I know things from Star Wars Galaxies when I see them. Eh, it's alright though... That mod's gonna' turn out pretty good.
You do usually get better stuff if you make it from scratch, honestly.
Coming from a practical perspective, the only thing really preventing ports here is the modders' lobbying and this so-called "ethical code." The only way LucasArts or ANY ONE GAME COMPANY will ever give a flying fuck is if you're making money off the port. The fact of the matter remains that these game folk aren't trolling around random sites like ours looking for a reason to sue.
What's that? I'm not a modder and therefore have no right to speak on this subject? Don't be so hasty to judge. I've a moderate experience with modding. I just choose not to endeavor in public projects because I know I would be furious to even see a SKIN of a hypothetical model I could have made.
Point is, putting your intellectual property out in the open where others can reach is it just like posting nude pics of yourself, only not as defamatory. The risk factor in both of them getting spread in undesirable ways is roughly the same, since all it really involves is the motives and standards of those parties interested. Just be prepared for the risks. Normally I wouldn't dare do something as cliche as adding a quote in, but this one's pretty appropriate, I'd wager:
"The moon steals its shine from the sun all the time, but nobody ever gets the two confused. - Riley's anonymous art teacher, Boondocks S1,E12"
Sure, I'm certain you could argue, debunk, and turn my entire post against me, *looks over at Kouen knowingly* but I just felt I had to add in a slightly different perspective to this ongoing argument. I knew what I was getting into the moment I started typing this.