Preferred Mapping Program -1 reply

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NAB622

EAT ME!

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8th October 2005

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#11 11 years ago
The Soleutator;4949001Get GTK radiant 1.4 and 1.5. 1.5 has some wonderful tools that 1.4 doesn't, but I don't think 1.5 has the essential game files that 1.4 has.

You can get the game files elsewhere - they're out there. I just don't trust 1.5, it goofed me up really bad.




Guest

I didn't make it!

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#12 11 years ago
NAB622;4949443You can get the game files elsewhere - they're out there. I just don't trust 1.5, it goofed me up really bad.

How has it goofed you up? I've never had any big problems with it, other than brushwork being screwy every time if you edit it after rotating it. I rather 1.5 over 1.4 because of the added features, like transforms, standardized textures in the viewer, cleaner texture viewer, etc.




Authuran

Queef Richards

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2nd October 2005

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#13 11 years ago
TritonUnit;4948827GTK radient because... im pretty sure its the only one....

This.

Considering you have no other options =p




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#14 11 years ago

Authuran;4949512This.

Considering you have no other options =p

Though if you're determined, you can get most of it done in a modeling program. =p




Authuran

Queef Richards

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2nd October 2005

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#15 11 years ago

You mean save it as a model? But then what program would you use to make it accurately solid?




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#16 11 years ago
Authuran;4949516You mean save it as a model? But then what program would you use to make it accurately solid?

GTK radiant. :)




TritonUnit

I'm too 1337 to Post

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3rd December 2008

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#17 11 years ago

So you still need gtk :p




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#18 11 years ago

Yes, I never said you didn't, just that you can do most of it in a modeling program.




Crazy Assassin

Overlord of Various Things

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24th August 2008

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#19 11 years ago

There's a feature, I forget which version of Radiant/Q3Map2.exe it's in, where you can auto-clip a model.

Basically, it makes each triangle its own brush. Not very efficient, but it's useful for models. You can find this at work in FFA3, actually. (The cargo ship out in the open.)




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#20 11 years ago

There is also a check-mark in radiant that makes a model solid. I've hear that it's not very efficient, but it works, at least until you get time to clip it with real brushes.