I started making a map for my clan, and decided to make a domed room. I am fairly new to making maps, so it took a few tries but I got the dome working and looking all nice.
Everything compiled fine, and I decided to test it out, just to make sure it all worked, and when I was looking around the room, I noticed that the old inverted bevel caps from (possibly?) one of the old domes were still there. (They new dome is several units up from where the old one was, so in game theres just a thin line that you can crawl under, or stand on top of)
I went back into radiant to take them out, but they aren't there to take out... I'm not sure how to get rid of them so any help would be great. Thanks
Try to select everything, and then deselect everything that you can see and then delete the rest. You could also try to use Brush Cleanup, although it never worked for me.
If you are using 1.5.0 you can select stuff easily with the multiselect tool, although with 1.4.0 it will be a little bit harder to deselect everything by hand.
I'm using 1.4, and have tried the brush cleanup, ill try the selecting everything, thankfully there isn't too much to deselect so thats not a big issue, here goes :)
Edit: I guess I'm not sure if there is a select all command in radiant? I can't seem to find one.
There is a select all kind of. When you don't have anything selected, invert selection and you have everything selected...
You could also go to the place where there is this patch o' doom, and drag a brush around it and try doing "Select touching" or "Select inside". You may be able to get it like that.
I tried the select touching first and that didn't work, but then I went back and selected and deselected it all other than the patches and they are gone now :) yay, I suppose it was somewhat common sense that select inverse with nothing selected selects all, but oh well, thank you very much :)
The way patches work, it is hard to see them when you look at the opposite side of them, especially if you have a blue/gray texture behind it.