Problem with model skeleton and animation, or whatever... -1 reply

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Captain_Chirac

I'm too cool to Post

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20th August 2006

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#1 12 years ago

Hello. I've modified a model with Milkshape. But I'm a noob, and I don't know how to give him a skeleton or something like that for the animation. The model looks okay with ModView, but when I try it in JKA, the game refuses to load it, saying : "WARNING!!!!!111 Attempted to load an unsupported multiplayer model ~model name~ ! (bad or missing bone, or missing animation sequence)

Could someone explain me how it works please ? Thanks




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#2 12 years ago

You can't compile player models in Milkshape. You'll need either 3ds Max or XSI or talk someone with either of those programs to compile it for you. And just out of curiosity, what model did you modify?




Captain_Chirac

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20th August 2006

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#3 12 years ago

I got a trial version of 3ds Max, but I can't import GLM models or XSI files. I bet I need some plug-in, but isn't there any easier way to make it ? The model I modified is Aaron Smith's Quinlan Vos. I turned him into a funny-looking native American, with Han Solo's face. Looks nice, really.




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#4 12 years ago

You should not have done that. Did you at least ask his permission before screwing with his model?




Captain_Chirac

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20th August 2006

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#5 12 years ago

I won't release this model, I'm just training. This is for a personal usage. I'm not able to make it working anyway...




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#6 12 years ago

It's no longer personal, not since you posted about it. And there are .xsi and .glm plugins over at the Max plugins site. I suggest trying to model your own character if you want to train. Nothing teaches you modeling better than taking the time and effort to make something from scratch.