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newbiemapper

I don't spend enough time here

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30th June 2009

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#1 9 years ago

OK im editing maps what exist already in JKA but i have small questions for more advanced ppl. :deal: ------------------------------------

1.Flames -Ive seen those alot in modded(edited) map.So i would like to know how to make those

2.Lighting -Aswell seen those small ones really like to know

3.Compiler Ok i dunno what i have to do with compiler aswell.I dunno how to navigate cmd or ohterstuff. 4.Tables and seats -How to add these?

Ok i would really appreciate for help




jk3editor

Retard Hungarian Modder

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21st August 2008

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#2 9 years ago

[COLOR=Navy]1+2) The Flames and the lighting are FXs. You can do it with fx_runner, I'm sure there is a tutorial from this on this site. If isn't we can write it here, because it's very easy ;) 3) I don't understand it. Do you think when you are saving your map? You shouldn't navigate there anything. 4) Do you think the Key and the Values? You can do it, if you press the N button on the entity, that you want to edit, and there you can write the Key and the Value flag in textboxes. After this and press ENTER, and ready;) By the way there are the basic tutorials on this site, I think you should see these:) [/COLOR]




newbiemapper

I don't spend enough time here

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30th June 2009

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#3 9 years ago

No just how can i recomplie the entities back to bsp.I havent touched it And that site is for me unknown language




jk3editor

Retard Hungarian Modder

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21st August 2008

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#4 9 years ago

[COLOR=Navy]Ohh, the Mezesmadzag isn't the forum's site :D That's only in my signature. And I don't understand why do you want to 'recompile back to bsp'. map to bsp = compile bsp to map = recompile (I think)[/COLOR][COLOR=Navy] And what entities do you want to compile, or recompile?:uhoh: The forum's tutorials: Tutorials Here are all of the basics ;) [/COLOR]




newbiemapper

I don't spend enough time here

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30th June 2009

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#5 9 years ago

taspir ffa5

i took it from assests0.pk3 and extracted the entites for editing.But when i try to use q3map2(compiler) it just pops cmd onto screen and then shuts it down in 5 sec. So how can i get i right?




kidoncrack

Bean pot pie

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24th March 2008

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#6 9 years ago
newbiemapper;4955863taspir ffa5 i took it from assests0.pk3 and extracted the entites for editing.But when i try to use q3map2(compiler) it just pops cmd onto screen and then shuts it down in 5 sec. So how can i get i right?

Why are you trying to decompile FFA5?




newbiemapper

I don't spend enough time here

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30th June 2009

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#7 9 years ago

no i extracted them already but just dont know how to put them back in because compiler dont do what its supposed to




~*Seto*~

Trapped in the interchet

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19th October 2007

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#8 9 years ago

You're looking for an entity-only compile. You have to run q3map2 with switches like so:

q3map2.exe -v -game ja -onlyents ffa5.ent

(assuming your entities are saved as a .ent type, otherwise just change it to whatever file extension is right)

And since I kinda suspect you still may not know what to do with this, just copy it into a blank txt document, then save it as a .bat file in the same directory as q3map2 and then simply run it. Make sure your entities file and the original bsp are also in the same directory.




newbiemapper

I don't spend enough time here

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30th June 2009

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#9 9 years ago

how can i make them .ent and how can i make .bat sry for so many question.

P.S Seto heard great things about u Ur the best:)




jk3editor

Retard Hungarian Modder

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21st August 2008

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#10 9 years ago
newbiemapper;4956207and how can i make .bat

[COLOR=Navy]When you opened that file in notepad, click on the 'File > Save As...' button, set the file type from '*.txt' to 'All extension' (or 'All File', I don't know :P), and write .bat after your filename. newbiemapper.JPG It has Hungarian language, but I'm sure, you will understand the important part;) [/COLOR]