Problems again... -1 reply

Please wait...

Evil_Jedi

Mapper, Skinner, Noob Scripter

50 XP

20th June 2003

0 Uploads

379 Posts

0 Threads

#1 15 years ago

I have problems with my map right now. I have a TON of linked entities in a room, and sometimes nothing works like it should.

For example, I made a button that activates another button so you can press the other button, and I tried making it that the textures change. I tried to make it simple, and have a second switch as a door inside the wall that "switches" with the other one that is seen that is also a door. So you press the button, it activates the trigger_multiple, it switches the OFF texture with the ON texture, the OFF goes in the wall, and ON goes out of it. Might be hard to understand, but oh well. That works dramatically wrong for me. I cannot get the 2 brushes to switch off.

I also have a room where right before entering, it spawns 2 stormies inside a box with glass around it. When you enter the room, this should happen:

Stormies die White lights go off Green lights turn on A bacta tank (kinda like one, but I made it out of brushes) blows up. It activates a trigger_hurt that hurts you when you walk in.

In other words, the "bacta tank" blows up and the green goo inside pollutes the room, and the stormies die. If you go in the goo, you get hurt.

The trigger that should activate all this has a lot of things to activate now: 6 lights 3 turn off, 3 turn on. A target_activate that activates the trigger that is linked to a target_kill that kills the stormies. The tank itself. The trigger_hurt (also activated by target_activate)

This goes REALLY wrong. This might be easier with scripting, but that I cannot do very good because my BehaveED is not good, and I will need to redownload it, but I got it with Modview so I dunno where.

Please help me out.




lassev

Degenerate scripter

50 XP

21st June 2004

0 Uploads

847 Posts

0 Threads

#2 15 years ago

Get a working BehavEd, included in Jedi Academy MP SDK. Scripting allows you to use different targetnames for all that stuff, and what's more: it allows you to time it all a little easier. Also scripting it all probably solved your problem, since it will be so much more clear.




Evil_Jedi

Mapper, Skinner, Noob Scripter

50 XP

20th June 2003

0 Uploads

379 Posts

0 Threads

#3 15 years ago

Thanks, it might work now... If I can learn how to use it now :P.

EDIT: AAAHHHH!!! Same problem!!! Help me out here...

Problem0.gif

First there's that, then when I compile:

Problem1.gif

Help!!!




lassev

Degenerate scripter

50 XP

21st June 2004

0 Uploads

847 Posts

0 Threads

#4 15 years ago

Have you set all the paths right in Prefs? Have a careful look at them, especially the Source Files Path, which is easy to point to a wrong directory.

The compile error indicates you have used wrong syntax in the script. Without the prefs in proper order, that's also easy. There could be other reasons also. If you post the indicated line (block) of the script, I can probably spot the reason.