put in animation -1 reply

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Yggdrasil

from the gates of hell

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4th June 2006

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#1 12 years ago

I have made an animation of a guy falling straight down head first so how do i get it in game?




Slider³

Graphix User

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1st July 2006

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#2 12 years ago

you make a Base folder, in the base folder you make a models folder, in the models folder you make a players folder, in the players folder you put in the animation file, You make from that HOLE file "Base" a pk3. file and then put the Pk3 file in your base folder from JKA. you can do this all with Packscape! hope this Helps, Slider³




minilogoguy18

kitty dances for rep!

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#3 12 years ago

you have to export the animation as a .xsi file from either 3ds max or softimage and compile it with assimilate to a .gla file and then use asks glamerge tool to merge it to the _humanoid.gla and then open the animation.cfg file and add your animation to the bottom of the list or find the animation your replacing and make it call the frames your animation uses which would be the last how many frames after the root pose.




Yggdrasil

from the gates of hell

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#4 12 years ago

thanks both of u




Slider³

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#5 12 years ago
minilogoguy18you have to export the animation as a .xsi file from either 3ds max or softimage and compile it with assimilate to a .gla file and then use asks glamerge tool to merge it to the _humanoid.gla and then open the animation.cfg file and add your animation to the bottom of the list or find the animation your replacing and make it call the frames your animation uses which would be the last how many frames after the root pose.

sorry i was expecting that he had dunne that already.




Yggdrasil

from the gates of hell

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#6 12 years ago

im replacing falling animation. and making a landing animation




minilogoguy18

kitty dances for rep!

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#7 12 years ago

just make sure you dont actually make the model fall in whatever program your using, the game code is what makes the actual model fall and not the animation. the animations only make the legs and stuff move while falling, just like a walk animation would be made of someone walking in place and the game actually makes it traverse across the ground.




Yggdrasil

from the gates of hell

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#8 12 years ago

dn't wrry i thought of that i have some experience in codeing that i used back ages ago when i was focusing on 2d