Hallo, me again with but another question. OK question about weapon modeling (guns NOT SABERS) are there any weapon modelling tutorials out there? cuz i haven't found one about Getting a GUN MODEL to work and have looked all over, i've downloaded some files that other people made and they have .qc files, im thinkin they are vital to gettin the models in game but then again im a noob to gun modelling so yeah help pls. Oh an the model works fine in 3rd person but in 1st nothing shos up i have like bowcaster_w.glm and like 3 bowcaster_w.md3s and a bowcaser_hand.md3 all have been changed but bowcaster_hand.md3 which was a couple tags.
I believe, though I'm not entirely positive, that QC files are some sort of file for Milkshape 3D. I don't have Milkshape, so that's why I'm only partially secure in that.
I use Max, so basically what you would want to do, or what I do :p, is model your gun, then import the md3 files of the gun you want to overwrite and move/rotate your gun to be on top of the default gun, then delete the default one's model (keep the tags, but make sure they're named right).
xxxxxxx_hand.md3 is something you don't need to change. It's just the shot animation, basically.
You need the GLM, and all the MD3s. The GLM I believe is what shows up in third person, and the MD3s are what show up in first person.
ooooh i get it thank you many much but for the original bowcaster how come theres three md3s? and like they're all the same?
Inyri ForgeI believe, though I'm not entirely positive, that QC files are some sort of file for Milkshape 3D.
:lol: .QC files are Quake Control files, they're basically used to tell a model file what texture goes to which shape; similar to a .skin file with a saber or gun.
I'm not entirely sure, but .QC files aren't needed to actually 'tag' the gun until you merge (File>Merge; you'll need to take the gun with the tags already there and import that first, then merge it with the gun you've already made) it. After that, just do what Inyri said and export :) .
I've never used a QC file for anything, so I'm guessing it's not something that's necessary... but then again I could just be a n00b at gun modelling. I don't do it very often.
I've never needed a QC file to compile a weapon model, so unless you know what they do, I think it'd be considered optional. I mean, my gun models have always worked okay...
i wonder if they are truly called quake control files, when they were, and still are, used extensively for half life, more specifically, in the controlling of character animations and other files.
wait so i merge the tag_weapon and tag_flash onto my weapon?
Gir, you're actually right, they are used in half life, but apparently, they're Quake Control files;
See? I told you it was a Milkshape thing! And you laughed at me...