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Dreadghost

Evil inside

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24th January 2006

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#1 12 years ago

Is there a way to open the models from jk3? i mean the models that are put in there already




Anna

Queen of Dual Blades

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28th January 2006

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#2 12 years ago

yep, open the asset1.pk3 file and look under models.




Dreadghost

Evil inside

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24th January 2006

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#3 12 years ago

thanks

UUhm witch file do i need to open?




minilogoguy18

kitty dances for rep!

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4th September 2004

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#4 12 years ago

model.glm, you can edit some of the models if you have 3d modeling software but they wont be so easy to put back in the game. youll have to re-rig them to the skeleton and recompile as a new model.




Dreadghost

Evil inside

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24th January 2006

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#5 12 years ago

When i try to open it with gmax it doesn work? do i need some other program to make it work or?




21st July 2005

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#6 12 years ago

You need 3DS Max and the .glm importer for it that comes in the SDK.