Question about character modeling -1 reply

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AshuraDX

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10th May 2009

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#1 9 years ago

what if I weight the model in 3ds max 90 and export it as XSI , which cant be used by the copiling tools , import that XSI in milkshape and export it as xsi again ? will the programs be able to use the model then ?




iZero

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25th November 2006

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#2 9 years ago

I'm rather sure softimage can import more then XSI. Your ment to export it as an XSI if I remember




AshuraDX

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#3 9 years ago
iZero;4942448I'm rather sure softimage can import more then XSI. Your ment to export it as an XSI if I remember

I only have 3ds max 9 full and the XSI format v9 exports cant be handled by the model compiling programs so I had the idea to do all the weighting stuff in 3ds max then export it as XSI import this unhandleable XSI (at least for the tools() in milkshape and re-export it in milkshapes XSI format




Last Wish

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#4 9 years ago
I only have 3ds max 9 full and the XSI format v9 exports cant be handled by the model compiling programs so I had the idea to do all the weighting stuff in 3ds max then export it as XSI import this unhandleable XSI (at least for the tools() in milkshape and re-export it in milkshapes XSI format

uh, im getting dizzy. :confused:




AshuraDX

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#5 9 years ago
Last Wish;4942468uh, im getting dizzy. :confused:

yea i suck at explaining things :uhm:




iZero

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#6 9 years ago

I'm confused also. Just use Softimage XSI, it's free.




AshuraDX

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#7 9 years ago
iZero;4942482I'm confused also. Just use Softimage XSI, it's free.

I have it but it say i have to buy a license before I can export and save models




iZero

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#8 9 years ago

Softimage XSI 6.




=Someone=

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#9 9 years ago
AshuraDX;4942438what if I weight the model in 3ds max 90 and export it as XSI , which cant be used by the copiling tools , import that XSI in milkshape and export it as xsi again ? will the programs be able to use the model then ?

First, simply try to get the .xsi you made with 3ds max 9 through the compiler. I know many others including myself said max 9 doesn't work, but to tell you the absolute truth, I don't think anyone ever tried either.

I'm not sure if importing the .xsi into Milkshape could work tho. If I remember correctly, Milkshape can't handle bone data and so, it likely wouldn't be able to read the relevant data from your .xsi properly, let alone export it right.

Best bet, if you want to insist on using Max 9, would really be, as suggested above, to combine it with Softimage XSI. Thanks to the Crosswalk exporters, you can simply create an .xsi with Max that should be import-able into Softimage XSI without any loss of data and from there you can simply make it JKA-friendly by just exporting it to .xsi again. Just make sure that the .xsi files created with Max 9 really don't work with carcass.exe first before going through any import/export ordeals.




AshuraDX

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#10 9 years ago

=Someone=;4942509First, simply try to get the .xsi you made with 3ds max 9 through the compiler. I know many others including myself said max 9 doesn't work, but to tell you the absolute truth, I don't think anyone ever tried either.

I'm not sure if importing the .xsi into Milkshape could work tho. If I remember correctly, Milkshape can't handle bone data and so, it likely wouldn't be able to read the relevant data from your .xsi properly, let alone export it right.

Best bet, if you want to insist on using Max 9, would really be, as suggested above, to combine it with Softimage XSI. Thanks to the Crosswalk exporters, you can simply create an .xsi with Max that should be import-able into Softimage XSI without any loss of data and from there you can simply make it JKA-friendly by just exporting it to .xsi again. Just make sure that the .xsi files created with Max 9 really don't work with carcass.exe first before going through any import/export ordeals.

about milkshape milkshape CAN handle bones you can animate models for Unreal tournament and Quake3 engine based games (only map objects)




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