AshuraDX;4942515about milkshape milkshape CAN handle bones you can animate models for Unreal tournament and Quake3 engine based games (only map objects)
Ah, didn't know that. Back when I used Milkshape, there was no .xsi exporter for it to begin with so I never bothered to even consider making player models with it. I guess there's no way around testing if carcass accepts those Milkshape-generated .xsi files then. Good luck with whichever app you actually try (Max 9 or Milkshape) - would be interesting to know if it worked, maybe a few more people would give modeling for JKA a try then.
Correcting people since they don't seem to get it, XSI Mod Tools is free, its like gmax is to 3ds max, the full version of XSI can do loads more and makes 3ds max look like ms paint. The carcass compiler supports only dotXSI versions 3.x, anything higher will not work, which means anything exported with the crosswalk plugin. Milkshape WILL NOT get a character model in game because it is missing 2 things, a way to arrange a heirarchy and null objects to create the root heirarchy nodes with. I'll reupload an older version of XSI Mod Tool (V6) which will allow export to dotXSI 3.x since I think the newer version wont export to 3.x.
Let me beat you to it: SoftImage | XSI Mod Tool : Free 3D Modeling and Animation Software (Version 6) - FileRadar
Btw, Max never looks like MS Paint. :p
No, it was in the sticky at the top of the page hours ago.
ModTool 7.5 can export to dotXSI 3.5 allright, and carcass seems to work fine with the output (though I only tried out the animations).
Oh, someone was trying to tell me that 7.5 wouldn't export to the older format. Did you manage to get animations through carcass and working? Before they had the animations capped so that they wouldn't be exported...
Yup, though I have only tried it out with jk2 (but using the carcass.exe from the jk3 SDK, so my guess is it'll work with jk3 just as well).