Question about GTK Radiant and Idea -1 reply

Please wait...

AshuraDX

WTF ?! BOOOOOOOM !

50 XP

10th May 2009

0 Uploads

1,462 Posts

0 Threads

#1 8 years ago

Am I correct about that GTK Radiant can load Height Maps to create terrain ?

if so (open spoiler)

Spoiler: Show

then you mappers out there might want to check out this : YouTube - How To Make A Video Game [Unity3D Basics] Part 1

It's a freeware game engine with an powerfull tool to generate Height maps

the Height maps are created like this : you create an terrain entity in Unity and use the paint tools to create mountains and so on the awesome thing is : it happens in Real-time so you can directly see what you're doing on the terrain once you are done you just have to export the heightmap and convert it to an 8-bit bitmap for GTK If I'm not misstaken I thought this might be helpfull for you mappers ;)




NAB622

EAT ME!

50 XP

8th October 2005

0 Uploads

6,921 Posts

0 Threads

#2 8 years ago

I'd say it's a little too much converting to do - probably just easier to use EasyGen for Q3-based terrain. However, that is a very interesting engine - I'll have to remember that. Thanks for the link.




AshuraDX

WTF ?! BOOOOOOOM !

50 XP

10th May 2009

0 Uploads

1,462 Posts

0 Threads

#3 8 years ago
NAB622;5313784I'd say it's a little too much converting to do - probably just easier to use EasyGen for Q3-based terrain. However, that is a very interesting engine - I'll have to remember that. Thanks for the link.

uhm evenm microsoft PAINT can convert 24 bit png's to 8 bit bitmaps.... :lookaround:




NAB622

EAT ME!

50 XP

8th October 2005

0 Uploads

6,921 Posts

0 Threads

#4 8 years ago

Not quite what I meant - I'm referring to the image-to-terrain conversion the q3 engine will have to make as well. I've never used heightmaps, so I can't vouch for their accuracy when you're putting them into a larger map.




AshuraDX

WTF ?! BOOOOOOOM !

50 XP

10th May 2009

0 Uploads

1,462 Posts

0 Threads

#5 8 years ago
NAB622;5313838Not quite what I meant - I'm referring to the image-to-terrain conversion the q3 engine will have to make as well. I've never used heightmaps, so I can't vouch for their accuracy when you're putting them into a larger map.

oh okay I took a look in Mapping a while ago and I was sure that you could load an heightmap which will be used to create terrain from multiple patches or brushes




dvg94

GF makes me horny

50 XP

8th July 2009

0 Uploads

84 Posts

0 Threads

#6 8 years ago

you can indeed use a height map to make terrain in gtk radiant to (shit i forgot the program name) anyways i don't do that and never learned too either because i heard from several good mappers that trisouping and quadsouping are better alternatives, than again i hate terrain and it hates me :P so i don't know for sure, just take this as an advice :rofl:




General Jaxun

Don't tread on me.

50 XP

9th July 2009

0 Uploads

1,386 Posts

0 Threads

#7 8 years ago

Wait, I've never used Radiant (maybe I should, anyone got a download for it?) But it doesn't have a HEIGHT MAP!?

Yikes. No wonder it's so hard to make good looking terrain.




eezstreet

Lord of the .DCC files

50 XP

16th June 2008

0 Uploads

2,662 Posts

0 Threads

#8 8 years ago

General Jaxun;5317021Wait, I've never used Radiant (maybe I should, anyone got a download for it?) But it doesn't have a HEIGHT MAP!?

Yikes. No wonder it's so hard to make good looking terrain.

:lolpoint:

Height map, Jedi Academy map. Very different in purpose and usage. Radiant makes levels. You feed height maps into EasyGen to make terrain which is then put into Radiant.




Guest

I didn't make it!

0 XP

 
#9 8 years ago

Or make your own... time-consuming, but effective!

SimonOC - Articles, Terrain Blends, Page 1