question about the npc? -1 reply

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moberemk

Just a guy who likes to help.

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1st December 2003

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#11 15 years ago

Yes, but no admin has moved it yet. So maybe it's not.




HaLLa

GF Pwns Me!

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12th May 2004

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#12 15 years ago

is the npc tool for jk3, or for jk2? Cause i would like to have it for jk2. If anyone knows the link to it for jk2, post it PLZ




MeusH

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16th November 2003

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#13 15 years ago

I can't teach you how to make professional npcs.

npc with double saber and 2 bladed saber

Yeah, I'll move it to JA forum




moberemk

Just a guy who likes to help.

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1st December 2003

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#14 15 years ago

Sorry, no JK2 version. Although, I don't think the concept would work. In JK2, there is only one huge file for NPCs. Not seperate files like in JK3.




MeusH

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#15 15 years ago

There can be separate files. But you can't set weapons for the NPC in the .npc file. In JO you can set class or make an icarus script




moberemk

Just a guy who likes to help.

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1st December 2003

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#16 15 years ago

Yeah. But for the class thing, I wish there was a way to mod that. I would need it for my mod, and it limits everyone's creativity to what Raven came up with.




MeusH

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16th November 2003

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#17 15 years ago

I have better idea: Buy JA :giggle:




GothiX

No Time to Cry

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18th September 2003

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#18 15 years ago

You make no sense, at all.

I'll ask Leslie about the possibilities for a JO version of the tool, don't get your hopes up though, I can't really force him to make it, can I? ;)




MeusH

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16th November 2003

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#19 15 years ago

Yeah, you can, but weapon system in JO is really strange!




GothiX

No Time to Cry

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18th September 2003

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#20 15 years ago

Actually, the weapon system is defined by the head race. in example, if I'd want a stormtrooper with a bowcaster, I'd create an NPC called weequaystormtrooper. Since weeqays are automatically equipped with bowcasters, and our the NPC is now part of that race (referred to by the first part in its NPC name).