Question: is there any way to edit ASE files? -1 reply

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#1 10 years ago

Hi, I just needed to know if there was any way to import ASE's into a modeling program for editing or reference, such as seeing if your model will fit appropriately on terrain.

Thanks!




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#2 10 years ago

You can open them in 3dsmax and Milkshape and simply every single program and edit them. Im not sure at all if theres an ase to map compiler option. Gotta ask some people about that.




NAB622

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#3 10 years ago

Misc_model can load ASE files into GTKRadiant. And if you want to create them, you can use something like this: .map to .ase Converter Utility, Jedi Knight 3 Downloads, Jedi Knight 3 Modding Tools I use it all the time, fast and easy. :D You can't edit already existing models, but you CAN add onto them. (ASE's will be recompiled into the new ASE you create with your added brushes tacked on.) The only thing is that you have to have a structural brush with some mass to it somewhere inside the model, or else the compile fails. I usually make a 2x2x2 block of caulking at the origin or nearby.




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#4 10 years ago

I appreciate your answers, but that is not exactly what I meant to ask. What I meant to ask was: can you import an ASE file into a modelling program OTHER than RADIANT? I looked at 3ds max, milkshape, and gmax, but they didn't have an import ASE option on them.




NAB622

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#5 10 years ago

I heard somewhere that 3ds max has an ase plugin....but that's unverified info.




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#6 10 years ago

I think 3ds can export ASE's, but if it has an import pluggin, it is not for the version I have. I looked through the pluggin databases that this site links to, but never was able to find it, so I thought I'd make my job easy and see if any fellow modders happened to find one.




stotto

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#7 10 years ago

I think *fingers crossed for good luck* I've come up with a solution... If you open your ASE file in radiant and select all the brushwork, go to the Plugins Menu, and go to brushexport2 (I'm using radiant 1.5, I dunno if it's in the older version), and then export to a .OBJ file (you actually have to specify the OBJ. OBJ is a wavefront file, and you should be able to open that with any version of 3dsmax really.

Theoretically this should work, although I haven't tried it.