:/ how can i decrease polycount ?:D
^Don't model them so highpoly, easiest way for cylinders is to select every other edgeloop and delete to see where it gets you but I have no idea how many sides yours has. You shouldn't be making anything that is so small with more than 8 sides, it's just a huge waste and you'd be suprised at how many people these days still have low end computers. Not even newer games would have that high of geometric detail. You have to think of it from the point of view of the regular jack-off downloading your model, are they really gonna notice all that detail when they are just trying to get that extra frag while playing online?
I have Max 2011 too. There doesn't appear to be an md3 export script for it that works, but you can export it to Gmax as an obj file. You may have to download the obj import/export scripts though.
Also, when you go to unwrap your model, in Max 2011 there is a thing you can do called flatten mapping that will automatically map all the surfaces of your model. Once that is done you just have to stitch the correct vertices together with the weld vertices or target weld tools.
gmax can import .3ds with a plugin, which is less destructive than obj.