Radient Problems -1 reply

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Guest

I didn't make it!

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#1 10 years ago

i am currently working on a map, and imtrying to get fog to work in it, but i keep getting this "Backward tree volume " error when i try and compile the map to test it..does anyone know what this is?




Szico VII

We want FF7-2/remake!

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15th September 2003

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#2 10 years ago

If you have a detail brush in the void it will cause this error.




Guest

I didn't make it!

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#3 10 years ago

ummmm i checked the map theres nothing floating around in the void randomly.:confused:




Szico VII

We want FF7-2/remake!

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15th September 2003

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#4 10 years ago

It doesn't have to be randomly in the void, but if there is a detail brush with any of its sides touching the void you can get this error.




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#5 10 years ago

just to be quite sure, make everything structural, and then go through and make what you want detail, detail. If youre using a skybox, just make the box structural, just to be sure. If you get it after that, I guess you have a gap in the box, or theres a detail ghost brush in the void. Ghost brushes are ones so small that radiant cannot display them properly, and thus, cant be seen. In the new 1.5, make a brush that encompasses the whole map, then hit "select inside" and save selected as a new map. That should get rid of all ghost brushes, as they cant be selected. If that doesnt work, then its something I cant help you solve. :P




FireStormz

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22nd December 2006

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#6 10 years ago

whenever i get void problems, i just surround my map with a Clauk box lol




Yzmo

Modding a game > Playing it...

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19th May 2006

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#7 10 years ago

Dude.. thats a very bad habit..

It will create enormous numbers of portals^^




FireStormz

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22nd December 2006

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#8 10 years ago

Yea, but when i'm finishing up the map, i look for the error and remove the box. Its only so i can test the map.




Guest

I didn't make it!

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#9 10 years ago

thanks all:rofl: i just used firestorms idea for now to test it.




Yzmo

Modding a game > Playing it...

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19th May 2006

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#10 10 years ago
Firestorm123;4057364Yea, but when i'm finishing up the map, i look for the error and remove the box. Its only so i can test the map.

Then why dont you fix it immediately?




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