Random cultist conversion to Jedi (including the lightsabers) -1 reply

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#1 6 years ago

can anyone create this mod ? i need that to play as sith lord.:saber:




Jonny2199

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18th September 2005

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#2 6 years ago

I bet you could. If you really tried.

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1) Make a folder somewhere memorable. This is to make sure everything is in one place. Make another folder inside called 'ext_data' and one inside THAT called 'npcs'

2) Open up assets1.pk3, which is found in Gamedata\Base folder of Jedi Academy.

3a) Open the ext_data folder, then the npcs folder and then copy the NPC files relating to the characters you want changed e.g. cultist.NPC

4a) You can now go through and change the 'playermodel' line in each NPC file from whatever it was to whatever you want it to be.

5) Copy your own ext_data folder into a .pk3 and put it in your Base folder. =========================================== 3b) Go into ext_data>npcs and make a note of the characters you want changing (e.g. cultist.NPC) and then copy the 'jedi_random' NPC file to your recently made 'npcs' folder.

4b) Open the .NPC file and change the 'teams' around i.e. playerteam should have 'TEAM_ENEMY' next to it after you've changed it, and enemyteam should have 'TEAM_PLAYER' and possibly adjust the stats a little for each one - for example, a basic cultist has 50 health by default whereas the jedi_random has 4x that. Save changes and then rename jedi_random to whatever you made a note of in 3b), making copies of this newly redone NPC file for every NPC you wish to change and renaming it as would make sense.

5) Copy your own ext_data folder into a .pk3 and put it in your Base folder.

I enjoy the irony that I probably could have done this in the time it took to type that up. Alliteration. But teach a man to fish...




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#3 6 years ago

Sorry but i don't know how do that. this is the reason for my request :cool:




Jonny2199

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#4 6 years ago

And I just gave you a step-by-step guide!




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#5 6 years ago

ok i will try...




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#6 6 years ago

and the most important: the lightsaber color. how i change that for random color EXCEPT the red color?




Jeff_Katarn

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#7 6 years ago

In those Cultist .NPC files, you should put the line 'saberColor random' in this place:

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(...) playerModel cultist customSkin brown saber reborn weapon WP_SABER saberStyle 1 FP_LEVITATION 1 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 1 saberColor random (...)

It will override any other default configuration set for their lightsabres. Red color isn't included in the 'random' value.




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#8 6 years ago

Well i've tried but i can't do that. I used the notepad to open this file (assets1.pk3). But not work. I'm using Windows 7 Home Premium. Wich program I use to open that ?




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#9 6 years ago

.pk3 files are actually .zip files in disguise. You need WinZip, WinRAR, 7-Zip or Packscape to open them. Any of these programs will do. :)




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#10 6 years ago
Jonny2199;5614506I bet you could. If you really tried.
Spoiler: Show

1) Make a folder somewhere memorable. This is to make sure everything is in one place. Make another folder inside called 'ext_data' and one inside THAT called 'npcs'

2) Open up assets1.pk3, which is found in Gamedata\Base folder of Jedi Academy.

3a) Open the ext_data folder, then the npcs folder and then copy the NPC files relating to the characters you want changed e.g. cultist.NPC

4a) You can now go through and change the 'playermodel' line in each NPC file from whatever it was to whatever you want it to be.

5) Copy your own ext_data folder into a .pk3 and put it in your Base folder. =========================================== 3b) Go into ext_data>npcs and make a note of the characters you want changing (e.g. cultist.NPC) and then copy the 'jedi_random' NPC file to your recently made 'npcs' folder.

4b) Open the .NPC file and change the 'teams' around i.e. playerteam should have 'TEAM_ENEMY' next to it after you've changed it, and enemyteam should have 'TEAM_PLAYER' and possibly adjust the stats a little for each one - for example, a basic cultist has 50 health by default whereas the jedi_random has 4x that. Save changes and then rename jedi_random to whatever you made a note of in 3b), making copies of this newly redone NPC file for every NPC you wish to change and renaming it as would make sense.

5) Copy your own ext_data folder into a .pk3 and put it in your Base folder.

I enjoy the irony that I probably could have done this in the time it took to type that up. Alliteration. But teach a man to fish...

I don't understand the order of the numbers. Is in respective order ? Or I go to 3a,to 3b, after 4a,4b and finally 5 ?




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