Rebecca chambers -1 reply

Please wait...

_Snow

i

50 XP

3rd June 2008

0 Uploads

186 Posts

0 Threads

#11 9 years ago

i dont know the character much, but i would say the torso needs to be less boxy.

Nice work though.




leonkennedy4011

the-pink-herb-side

50 XP

18th October 2007

0 Uploads

114 Posts

0 Threads

#12 9 years ago

Ok pants are remodeled, I think im going to leave the arms and hands alone, cause I see no real point in remodeling those. next is to texture it, and I dont know much about unwraping it, so ill check some tutorials, for now im going on to the alt skin of her, witch it the leather costume from RE0.

shot7.pngwireframe2.png




Almighty_who?

Addicted to GF

50 XP

27th July 2009

0 Uploads

267 Posts

0 Threads

#13 9 years ago

OO OO!!! QUESTION!!!! being that the head and hair are modeled so well, and the other parts you've "added" to the raven base mesh are so shitty, where did you get the head and hair from?




kidoncrack

Bean pot pie

50 XP

25th March 2008

0 Uploads

181 Posts

0 Threads

#14 9 years ago
Almighty_who?;4961690OO OO!!! QUESTION!!!! being that the head and hair are modeled so well, and the other parts you've "added" to the raven base mesh are so shitty, where did you get the head and hair from?

He clearly got it from the pigs in space.

No, but I think I remember that hair on jk3files, now that you mention it.




leonkennedy4011

the-pink-herb-side

50 XP

18th October 2007

0 Uploads

114 Posts

0 Threads

#15 9 years ago
Almighty_who?;4961690OO OO!!! QUESTION!!!! being that the head and hair are modeled so well, and the other parts you've "added" to the raven base mesh are so shitty, where did you get the head and hair from?

OO OO! heres a anwser!!!!

hmm thanks for the insult on the other part, remember im trying to not go over the limit with polygons, oh and I modeled the hair, =_= the head is base jka also. I can model very well actually but its hard to make a good model when your so limited in polygons




minilogoguy18

kitty dances for rep!

50 XP

4th September 2004

0 Uploads

2,675 Posts

0 Threads

#16 9 years ago

The hair I can tell you modeled yourself and pretty much anything else that isn't triangulated. The pants don't look good though, you shouldn't have mirrored them. The pelvis area needs more work to deform well also. You really shouldn't start out with base models, you'll never learn anything. Go find some images showing female muscle structure, study it and build your edgeloops to follow the muscles. I bet gir has some good ones, he's good at sketching stuff like that.




leonkennedy4011

the-pink-herb-side

50 XP

18th October 2007

0 Uploads

114 Posts

0 Threads

#17 9 years ago

thank you for the advice, I am well aware the pants don't look good, ill put more polygons in them later, oh and when I can actually use as many polygons as I want I can make something like this:

shot8.png

XD I made this when the mirrors edge game came out, to bad we couldn't put this in the game eh?




Kilobyte

What does the Fox say?

69,060 XP

23rd November 2002

0 Uploads

6,468 Posts

0 Threads

#18 9 years ago

You couldn't simplify the model? I though there would be a command to reduce the polygons...

If the pants are suffering, perhaps you should consider lowering the polies in the head and hair.




leonkennedy4011

the-pink-herb-side

50 XP

18th October 2007

0 Uploads

114 Posts

0 Threads

#19 9 years ago

Monster_user;4961932You couldn't simplify the model? I though there would be a command to reduce the polygons...

If the pants are suffering, perhaps you should consider lowering the polies in the head and hair.

Yeah I could lower the polygons, but if do then people complain that it looks bad, I tweaked the jeans as much as I could to make them look good while keeping it under the limit, when you put a texture on things it can make it look 10 times better depending how good it looks like.




Jose Carlos

Why? Cause normal is boring.

50 XP

29th March 2006

0 Uploads

2,118 Posts

0 Threads

#20 9 years ago

1. Less polies in the hair. Use a scalp and alpha planes. 2. The shoulders need more edge loops. They're not gonna deform very nicely right now. 3. Same goes for the pelvic area and pants in general. It's not very good practice to give one area tons of attention and basically ignore others. 4. Your low-poly modeling sucks. You need practice. Take this (warning: here thar be pencilboobs) and get cracking.