[Reference] Valid Texture Dimensions -1 reply

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eezstreet

Lord of the .DCC files

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16th June 2008

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#1 8 years ago

I'm sick of not having a list like this at my disposal, so I'll go ahead and list all the valid texture dimensions:

  • 16
  • 32
  • 64
  • 128
  • 256
  • 512
  • 1024
  • 2048
  • 4096
  • 8192
  • 16384
  • 32768
  • 65536
  • 131072
  • 262144
  • 524288
  • 1048576

I stopped after that, because all the image editing software I could find could not go any higher in dimensions.

Enjoy. :)




xode

The Internet ends at GF

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15th August 2008

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#2 8 years ago

Can you have 2^0 (1)?




eezstreet

Lord of the .DCC files

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16th June 2008

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#3 8 years ago
xode;5372217Can you have 2^0 (1)?

I didn't think of that, but I don't see why you can't (or want to :eek:)




heath1992

A well-oiled toaster oven

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25th January 2007

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#4 8 years ago

It might be useful if you wanted a flat color and a small file size.




Inyri Forge VIP Member

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15th March 2005

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#5 8 years ago

I didn't realize multiplication tables were so difficult (fyi for this engine you'd never really need to go above 1024, tops).




Jonny2199

Click >HERE< to find an idiot.

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18th September 2005

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#6 8 years ago

I'm sure someone did absolutely massive textures (for better detail, I guess) in the region of 4096x4096 and beyond.

I'm not sure whether it's worth all the extra effort, but I'm no expert.




Inyri Forge VIP Member

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15th March 2005

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#7 8 years ago

It's so not necessary. Do you know how big a texture that is? Biggest map I've ever painted was 2048^2 and it's way too big.




Pande

Sexeh like teh gizmo

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9th April 2008

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#8 8 years ago

I'm sure someone did absolutely massive textures (for better detail, I guess) in the region of 4096x4096 and beyond.

I'm not sure whether it's worth all the extra effort, but I'm no expert.

That was NAB622.

Do you know how big a texture that is? Biggest map I've ever painted was 2048^2 and it's way too big.

Large textures are great for terrain.

By the way, remove 1, 2, 4, and 8. The Quake engine won't load them. I have tested it. Solid colors still have to be 16x16 images.




xode

The Internet ends at GF

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15th August 2008

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#9 8 years ago

Aye, it did vex me why Raven used 16x16 in their 'colors' texture folder, but Pande explains it here.




Raz0r

Worse than most terrible

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27th September 2006

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#10 8 years ago

That's absurd. Can't imagine why they'd do that. :/