Regenerating a func_breakable... possible? -1 reply

  • 1
  • 2

Please wait...

[HOD]Demon

[HOD] HC/Server Owner/Mapper

50 XP

28th November 2004

0 Uploads

18 Posts

0 Threads

#1 13 years ago

I'm making a shooting range in one of my maps, and I want to make shootable targets that break when hit (func_breakable) However, If I just use the func_breakable by itself, once they are shot, they will not be shootable again, and then nobody else can have fun in the shooting range... Im wondering if their is a way to make a func_breakable regenerate over a certain ammount of time so that you can break it again. Thanks [HOD]HighCouncil_Demon




Almighty_gir

Mutated Inyri Clone No#00001.5

50 XP

21st July 2004

0 Uploads

1,379 Posts

0 Threads

#2 13 years ago

theres a sp level where you can do this, the one where you get captured and have to fight free, theres a shooting range with 2 lil screens, that regenerate after a certain ammount of time. try looking at that.




axem

I want to be like the Admins

50 XP

24th March 2004

0 Uploads

239 Posts

0 Threads

#3 13 years ago

I think this is ment for MP, not Sp, and thus, not the same entities/commands, etc. Though, I do not have the answer, would have given out fully... sad isn't it... Anyways, keep on trying, at worse, PM some reknown members.




Almighty_gir

Mutated Inyri Clone No#00001.5

50 XP

21st July 2004

0 Uploads

1,379 Posts

0 Threads

#4 13 years ago

it should still have the same code, and if not maybe you can get an idea?




MonGo05

GF Pwns Me!

50 XP

3rd September 2004

0 Uploads

48 Posts

0 Threads

#5 13 years ago

I was going to do the same exact thing for a clan map! If anyone knows please tell me.




[Xe]Jason[E]

lamers be ware im waching u

50 XP

5th April 2004

0 Uploads

62 Posts

0 Threads

#6 13 years ago

i would have thought you would just do func_glass and put a respawn trigger on it like a tie_fighter




ProxXect

.

50 XP

24th July 2003

0 Uploads

411 Posts

0 Threads

#7 13 years ago

You'll need to script this.




Jadocran

I'm a Magic Wand.

50 XP

10th November 2003

0 Uploads

474 Posts

0 Threads

#8 13 years ago

I thought you could do with the NPC spawn key/value too. Try it anyway. key | value

count | -1 wait | amount of sec's or whatever between it respawns.




Kahn

Unknown Title

50 XP

10th December 2002

0 Uploads

605 Posts

0 Threads

#9 13 years ago

hey ProxXectis, you think u can script it? i knwo there are many topics about this and so far no one has got it to work.




Jadocran

I'm a Magic Wand.

50 XP

10th November 2003

0 Uploads

474 Posts

0 Threads

#10 13 years ago

Why not decompile the SP map and see how it's done.




  • 1
  • 2