Releasing a lugormod map to jk3files -1 reply

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vendettaz7

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9th May 2008

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#1 8 years ago

I'm creating a yavin-themed lugormod map (hoth2) which will be released onto JK3files :). Any suggestions/requests/questions, post em here. Featured so far: - WookieBots and RodianBots. You can buy a NPC and they will follow you around the map, help you kill NPC's and attack other players if they atk the NPC's. But be careful, if you attack them they will take revenge (npc's movement is a bit dumb, but still kewl) - tauntaun hunting. they randomly move around in a forest, by killing em you can get tauntaun parts (tail, fur, hooves) and sell em to a freaky rodian ^^. - bank. so far it's a simple one, you hack it and receive credits every so many minutes. - camouflage salesman. sells you assassin stuff like blasters, camouflage pack, strong armor and more

a few pictures: camouflage suit shot0155.jpg hunting lodge shot0151.jpg entrance to the mines / king howlers lair shot0152.jpg hunting lodge + forest shot0153.jpg tauntaun hunting shot0154.jpg spawnpoint shot0150.jpg

This is completely serverside btw, all the server needs is Lugormod and the files included with this map.




Ockniel

I want to be like the Admins

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15th May 2004

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#2 8 years ago

It looks very interesting, a couple questions though:

Is this a base jka map, or did you make it yourself? I don't remember anywhere in jka where there was such an open amount of land.

Why is it that you had to type things into the console instead of pressing the buttons that were indicated on the menus?

Why is it called Hoth2? :p

Looks very neat though, I like the idea of tauntaun hunting :p




vendettaz7

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9th May 2008

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#3 8 years ago

Ockniel;4993409It looks very interesting, a couple questions though:

Is this a base jka map, or did you make it yourself? I don't remember anywhere in jka where there was such an open amount of land.

Why is it that you had to type things into the console instead of pressing the buttons that were indicated on the menus?

Why is it called Hoth2? :p

Looks very neat though, I like the idea of tauntaun hunting :p

Hoth2 is the name of a SP level in jka (the one with the turret), so no i did not make the map; i modified the entities with Lugormod.

That's the way terminals work in Lugormod, you press use on it and a list of numbers and their respective actions will be listed. After that you type /interact #, the # specifying the number of the action you want to choose.

Thanks.




Erstok

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18th September 2008

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#4 8 years ago

Dagobah! No wait......Endor? Hmmmm gotta be Yavin! But anyway big open misty field looks good.




The One and Only

I R Scary Eyeball

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29th January 2004

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#5 8 years ago

The obvious thing for me is that you don't have to walk up to the creature you've killed to collect the items, but I don't know whether or not that's something you can change.




vendettaz7

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#6 8 years ago

Erstok;4993514Dagobah! No wait......Endor? Hmmmm gotta be Yavin! But anyway big open misty field looks good.[/QUOTE]

I didn't know what planet to call it ( i don't know much about the SW universe) but i decided yavin would be the most accurate :P.

[QUOTE=The One and Only;4993523]The obvious thing for me is that you don't have to walk up to the creature you've killed to collect the items, but I don't know whether or not that's something you can change.

yea, unfortunately its not possible :/




minilogoguy18

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4th September 2004

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#7 8 years ago

Nice, I play lugormod alot, is there a server that's hosting this?




vendettaz7

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9th May 2008

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#8 8 years ago
minilogoguy18;4993575Nice, I play lugormod alot, is there a server that's hosting this?

Only when i continue working on it :p. The server i build this map on is called 'Innovation Lugormod'. The map will be beta-tested by Green Lantern Corps or http://rodjka.com/forum/




Erstok

Anonymous

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18th September 2008

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#9 8 years ago

Yavin Swamp! That's what it looks like.




Authuran

Queef Richards

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2nd October 2005

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#10 8 years ago

Textures need to be... not stretched to hell :P




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