Replacing stock in-game NPC's -1 reply

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jedimasterkyle

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12th April 2009

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#1 8 years ago

Hey there,

Im curious to know how to replace the stock in-game NPC's with ones that I have created? For example...replacing "Kyle" with a NPC of my own. I downloaded Toshis ROTJ Luke and the first thing I noticed is that his model appears as the default luke in all of the cut scenes and thats what gave me the idea.




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#2 8 years ago

Simply use a pk3 that uses the same mapping and naming as the original NPC, What you basically do is overwrite it but by putting it in a separate pk3 the original will still be saved and restored when your own pk3 is removed.




jedimasterkyle

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#3 8 years ago
Donvermicelli;5400042Simply use a pk3 that uses the same mapping and naming as the original NPC, What you basically do is overwrite it but by putting it in a separate pk3 the original will still be saved and restored when your own pk3 is removed.

lol *woosh* right over my head.

I get what your saying but im not an expert by any means so could you give me some steps on how to accomplish that exactly?




Caelum

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#4 8 years ago

http://www.mediafire.com/?4vpepu1wdo12zyd

Presuming you know how to do basic modding,

Open the pk3 with pakscape/winrar & edit the npc files with notepad. Don't edit the line above a bracket. For instance, a random .npc file will be like

NPCNAME { Random stats that you can edit just fine }

Don't edit the NPCNAME part unless you want to change their spawn codes. Don't edit any vehicle npcs, you can't edit vehicles without it needing to be downloaded (or crash) The actual .npc files should be pretty straightforward.

Hope that helps :p




The One and Only VIP Member

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#5 8 years ago

*sigh* Simple version: Take the files relevant to the NPC you've created, edit the NPC's name (top of each entry in the .npc file). Re-archive (.zip, renamed to .pk3, whatever) and place in your base folder, done.




Caelum

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#6 8 years ago

...Did I just actually forget to include the file I meant to send that contained all the npcs, that you just needed to edit?

...I'll update my post first thing tomorrow (3:30 in the night atm & I want sleep), sorry, my mistake. :p EDIT: Updated. Yay insomnia.




jedimasterkyle

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#7 8 years ago

ok so i downloaded the npc file that was supplied and I edited the "kyle" npc to what im aiming for and I still couldnt get it to work. I dont know where I went wrong but it obviously didnt work because I started a new game starting with the yavin levels. I played the first level a few times, hoping I would see my custom NPC lifting my character off the ground but nope, just regular old kyle...standing next to Toshi's great looking luke.

so if someone could give me more detailed instructions, that would be awesome. If needed, I can give you the files to my custom NPC and you can walk me through it or something




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#8 8 years ago

Really, all you have to do is make a copy of your npc file and rename it to the exact name of the npc you wish to replace. There's no need to edit the npc file itself.


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#9 8 years ago

I think there's more than one Kyle NPC though, so you may have to alter both.