I'd never disagreed nemeis didnt have have a mind in the game nor movie, It was quite obvious for both because in the game his goal was to hunt down S.T.A.R.S. members, and if you were just a basic zombie you wouldnt be able to tell.. as a matter of fact I dont think nemesis was a zombie, more of a mutation rather.. I really look foward to it, and actually I like the movie version of Nemesis rather than the game, and even though everything you just said above I still think its better to keep the concepts from the game, I mean look at comic book movies like the marvel series for instance, they kept to their stories and worked out fne I dont think that most major motion picture companies have trouble affoding anything
LordNosferatuAlucard;3915789i know it aint him because else the whole movies are bull
i told you so i knew it aint him he is a idiot who thinks he knows everything like the same once on christmas when we talked about hl2 he said ow im there already thinking he whas that good i whas like so what i played the game out 10 times already and i did so hah to him well its still bad that no jill in re3 movie even without her looking like jill
Actualy kyoku. Most movie studios that finance movies, look for the bare minimum it would take to make said movie. They want the maximum amount of money back after it releases. And alot of the time, if they spend anywhere over 15 million, the movie ends up with alot of restrictions. Kevin Smith once said, ''the more money attached to a picture, the more freedom you just lost. That's why I like to make movies under 10 million." Movies that play over 10 million have tons of people telling you how the movie ''should'' be done, and how the studio ''wants'' it done. You listen to the studio before you listen to fans. The fans aren't the ones forking out the money to get your movie done. Studios like to spend as little as possible on a film, this is true, but when they do spend money, they tighten the noose around the film's creative ness. Soon, the film is nothing like the original. The only reason the spiderman flicks or X-Men, or even Superman and Batman were anywhere ''close'' to their original storylines is because the Comic Book companies that own said names, like Marvel and DC Comics, do one thing. They make sure that it's going to be as close to the original story as it can be, but still be a movie you don't need to know anthing about the original characters. Wich is why Spider-Man has done so good. You don't need to know anything about the original Spider-Man comics to be able to pick up the first one, and go right into the second one, then third when it comes out. It's all about how many people you can pack in for the first 10 nights. After that, the movie has most likely made back the ammount spent on it, and they don't care about anything after that. Most the sales after that go towards any sequels, and into the directors pockets, and the stage crews most the time. I always used to wonder why a movie costs so much. But, going to film school, and learning about the process it takes to get a movie started, I under stand why most movies are around or over 15 million. There are a hell of a lot of people that work on a movie. From conception to final product. And you have to pay all those people who had a hand in makind said movie possible. I never realized how much a simple cameraman makes on a movie untill a month ago. Did you know that ''most'' cameramen make anywhere from 13 to sometimes even as high as 26 dollars an hour?
well I didnt know that, but I did know the whole thing about the marvel movies, that you didnt have to read the comics to know the story, so thats why I wonder why they can't do the same for Video-Game movies, shouldn't the companies, lets say capcom in this case, be making sure its just liek the games? I mean Advent Children was extremely successful because Square-enix themselves made it, I don't think film makers should be even allowed to touch on those ideas unless its completely based off the game, I mean it sort of worked for Resident Evil in this case, because it gave a better detailed example as to why the T-Virus was made, as to why it was released, but really It is always better of if they stick to the original, and they dont always have to spend so much for it to be good. At the moment there is an amateur Metal Gear film being made completely profit-free and it doesnt look bad at all, its more of a What-if-this-were-to-happen case, but they still have Snake, and ArmsTech in the whole story, it mentions Meryl and all that .:: MGS Philanthropy ::.