Im wondeirng if its possible to have MP respawn broken windows, and destructable items, like boxes etc, if theres something i could just type in the entity window for this or what
I tried to respawn stuff from radiant a while back, no luck there. I think you might need to do some scripting :) (I'll give the scripting thing a try, and let you know if I find anything) :)
EDIT: Can't see a respawn/create/duplicate command in BehaveEd, maybe DarthStevenus knows :). Or there is a Key for it :)
just wondering, since ive been working on the GoldenEye maps lately, it would be nice to have some things respawn, tho i really hope its nothing that has to be coded, that might be a pain in the behind
It's a cool idea though. Not sure at all how you would go about doing it, but it's a cool idea. Maybe some code mod could make it work? Razor? TheOneAndOnly?
I R Scary Eyeball
16th October 2006
I'm not aware of any way to do that in the base game. In singleplayer you can do it through scripting I think, but it doesn't work for multiplayer. I haven't messed around with map entities all that much, but getting something to reset itself shouldn't be too difficult to code and I would assume it could be done purely server-side.
I was thinking, but I can't figure out how to copy an entity or sth like that...
A func_usable with a health key will be removed when "killed", firing its target. To "respawn" is, use it. (targetname) You'll probably want to use an fx_runner to add a destruction effect.
You just can't edit that very much, like being thin to break like a grass, or to break by heavy impact only, etc :/
its nothing much, its just a minor detail i was trying to recreate, but seems more difficult then its worth, lol