Rosh to JKO -1 reply

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AshuraDX

WTF ?! BOOOOOOOM !

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10th May 2009

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#21 11 years ago

hell ! it's hilarious :lol:




Ty294

Imperial Mercanary

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28th October 2008

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#22 11 years ago

I remember someone saying that the model has to be "reweighed". Does anyone know what that means?




minilogoguy18

kitty dances for rep!

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4th September 2004

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#23 11 years ago
Spoiler: Show

About Envelopes

An envelope is an object or hierarchy that is assigned as a “skin” to a set of deformers such as IK chains. Envelopes move and deform in response to the movements of their deformers. In this way, for example, a character moves as you animate its skeleton. Every point in an envelope is assigned to one or more deformers. For each point, weights control the relative influence of its deformers. The process of setting up an envelope is sometimes called skinning or boning.

Taken from the XSI 6.01 Advanced help file

Meh I thought it would work but I guess not.




General Jaxun

Don't tread on me.

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9th July 2009

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#24 11 years ago

Wow. That rosh model looks... Ow.




Ty294

Imperial Mercanary

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28th October 2008

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#25 11 years ago
minilogoguy18;5051249
Spoiler: Show
About Envelopes An envelope is an object or hierarchy that is assigned as a “skin” to a set of deformers such as IK chains. Envelopes move and deform in response to the movements of their deformers. In this way, for example, a character moves as you animate its skeleton. Every point in an envelope is assigned to one or more deformers. For each point, weights control the relative influence of its deformers. The process of setting up an envelope is sometimes called skinning or boning. Taken from the XSI 6.01 Advanced help file
Meh I thought it would work but I guess not.

Okay, does anyone know how to do that?




Erstok

Anonymous

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17th September 2008

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#26 11 years ago

Reweighting the model with the old JK2 skeleton is the only way it will work in JK2.

http://www3.sympatico.ca/psykopat/tuts.html




The_CrY

I don't spend enough time here

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7th June 2009

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#27 11 years ago
Ryojin;5050775Here's a better one, with more to it: Attacks of the Broken Models! - Xfire Video This one has three different people like that now... I think I might move as many characters over as I can, see how that turns out... XD

Heh they look like zombies, Jan's very brave to kiss that... Kylish thing




Ty294

Imperial Mercanary

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28th October 2008

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#28 11 years ago
Erstok;5051723Reweighting the model with the old JK2 skeleton is the only way it will work in JK2. Psyk0 3D Tutorials

Ok, now I don't wanna sound lazy, but I can't do the conversion myself, for a number of reasons. Does anyone wanna do it for me? (It'd probably be a big hit if you released it on JKfiles... ;))




Ryojin

lolwut?

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7th November 2005

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#29 11 years ago

Why can't you do it yourself?


Disclaimer: Personal opinions still not endorsed by Ryojin.



Ty294

Imperial Mercanary

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28th October 2008

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#30 11 years ago

#1. Don't have the time, I've got one mod to finish, a story on Star Wars Fanon to finish and lots of RL projects. #2. I don't have the Rosh model, so some one would have to give me that anyway. #3. Alot of mod tools don't work on my computer. I have a 64-bit system (while nearly all other comps have 32-bit) and my Battlefront tools don't work and most of my JK tools don't either. I can do skinning and such but no mapping.

[Edit]Sorry to double-post, but if nobody is gonna do it can someone at least pakage up the Rosh model (sounds an shaders too) in a zip so I can try myself?[/Edit]

[Edit]Ok, I don't want to bump it any more so this will be the last time. Now, can someone just upload a zip with the Rosh model and sounds? I'll do the converting.[/Edit]