Yes, I searched all the tutorials and all the threads... On my FOURTH day, I will finally post again. My problem is...
My map leaks.
It is not very big, it has a few curves, and spawn points, and lights (Durr).
I have checked the void, done an object search, there are no structural brushes, there are no more entities outside of the map.
It first was covered by a skybox (Non-structural), then upon the dissapointing compile, I did a second layer with a plain bespin texture. I repeated this time with a third box.
I have searched the log, nothing. It just seems to ruthlessly leak.
It used to be that whyn I had that problem, I would just simply select all, and paste it into a new map to fix it.
Now my leaks are just ruthless...
I have tried removing the lights, trying every compile, CREATING MY OWN COMPILES, no luck.
I have even tried uninstalling and reinstalling JA, and GTKRadiant, and nothing works.
Yes, I am being ruthless to fix this ruthless map leak... And here is my ruthless attack against it.
I am trying to get help from the other filefront forum users.
Can anyone help?
It will give you a red line pointing to your leak. If all fails in the end, you can just disable BSB monitoring so you get no leak errors at all.
I am not exactly a newbie mapper; I have used GTKRadiant for over 3 years... But this problem folds it all into a confusion can...
When the map loads up, the skybox is odd and you are a ghost. Update:
It seems that it's leak happens through the skybox, and out into the middle of the other box... but that is just the thing... I have two other boxes that aren't even skies, and the pointfile only goes through the skybox.
Something new just appeared in the log... --- FloodEntities --- 0 flooded leafs no entities in open -- no filling MAP LEAKED
Now what is up with that?