While trying my most recent creation in the game, I found that it works fine in multiplayer, but is invisible and non-physical in single player. I can hear the sounds, but I can't see it, and it doesn't make contact with anything.
No one has a solution? Surely someone must know what's happening? Anyway, here's the SAB. file:
gig { name "Gigonkotsui" saberType SABER_SINGLE saberModel "base\models\weapons2\gigon\gigon.glm" soundOn sound\weapons\gigon\draw1.mp3 soundOff sound\weapons\sword\null soundLoop none saberLength 40 noWallMarks 1 throwable 0 maxChain -1 notInMP 0 noDlight 1 noBlade 1 trailStyle 1 noIdleEffect 1 onInWater 1
swingSound1 sound\weapons\gigon\swing1.mp3 swingSound2 sound\weapons\gigon\swing2.mp3 swingSound3 sound\weapons\gigon\swing3.mp3 spinSound sound\weapons\gigon\swing4.mp3
fallSound1 sound\weapons\sword\fall1.mp3 fallSound2 sound\weapons\sword\fall2.mp3 fallSound3 sound\weapons\sword\fall3.mp3
hitSound1 sound\weapons\sword\stab1.mp3 hitSound2 sound\weapons\sword\stab2.mp3 hitSound3 sound\weapons\sword\stab3.mp3
blockSound1 sound\weapons\swordfall6.mp3 blockSound2 sound\weapons\swordfall5.mp3 blockSound3 sound\weapons\swordfall6.mp3
bounceSound1 sound\weapons\sword\fall6.mp3 bounceSound2 sound\weapons\sword\fall5.mp3 bounceSound3 sound\weapons\sword\fall6.mp3
}
the reason is because you dont have a sabercolor line. You need 1 for single player swords just add "sabercolor random"
To no avail. That doesn't seem to be the problem.
well, I thought it might but i guess not. I dont know what to tell ya then, sorry marshal