Saber Locks -1 reply

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lordzapharos

Kleptoleech - Hide your money!

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1st September 2006

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#1 11 years ago

How would one go about changing the probabilities of a saber lock occurring?




17th December 2005

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#2 11 years ago

I think that it might have something to do with the saberlockprobabilities command... or some other command along those lines, i can't remember exactly.




Savet

The Internet ends at GF

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12th January 2007

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#3 11 years ago

As I remember, there's a line on .sab file that says something like "lockingfactor" or something, to configure it to only one saber.

Or you can try looking at the server config of the mod, I believe there's something there also.




ƒul*£ruM

I'm too Post to cool.

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24th November 2006

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#4 11 years ago

Somebody ought to make a coding tutorial, that'd be nice, like how to add commands and the like.




Anson992

Master Jedi

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15th October 2005

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#5 11 years ago

Yeah, I'd totally want to add an entire new attack to the game that will always result in a saber lock. Would be awesome, and easier to get movie shots.




ƒul*£ruM

I'm too Post to cool.

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24th November 2006

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#6 11 years ago

Same, maybe increase push delay a bit so Gunners can have a chance vrs. Jedi, also try Light + Dark powers on the same person, but restrict point usage for bothBut hell, we're getting off topic here.