Saber Pack, Coming soon! -1 reply

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Maxloef

USS Voyager

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7th January 2004

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#1 7 years ago

"Custom" Saber pack, COMING SOON!

Description:

A saberpack featuring SWTOR and Original Saber designs, some with standard property's (dual/staff, saberstye) and new sounds! (Dooku/Yoda saber on, Luke/Vader saberon)

also featuring a new saber texture pack and a saber soundpack in the style of the prequels.

Each saber will be packed in an individual PK3, so servers can decide what sabers they do and don't want.

WIP LIST:

Single: Axis Saber: Complete Fury Saber: Complete Maygi Saber: Complete Sith Lord Saber: Complete Saber Righteous: Complete Saber Malgus: Complete Saber Taijitu: Complete

Dual: Saber Balance: Complete

Promotional Screenshot:

Spoiler: Show
axis.jpg



DarthStevenus

GF is my bext friend *hugs GF*

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18th December 2009

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#2 7 years ago

The saber in the promotional shot looks like it has about 16 sides. Is that right? Is that one particular saber just so high-poly because it's in the promotional shot? Or will all the sabers in the pack be as high-poly as that? Because 16 sides is about twice as much as you'd need for a saber =p




Maxloef

USS Voyager

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7th January 2004

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#3 7 years ago
DarthStevenus;5582330The saber in the promotional shot looks like it has about 16 sides. Is that right? Is that one particular saber just so high-poly because it's in the promotional shot? Or will all the sabers in the pack be as high-poly as that? Because 16 sides is about twice as much as you'd need for a saber =p

its the ingame model and it does indeed have 16 sides, i find it adds that bit of detaul still noticeable.

I prefer to keep them a bit more detailed as anyone with a semidecent computer can run it with ease...this saber was mode and tested on my laptop.




Guest

I didn't make it!

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#4 7 years ago

Cool, I'll keep a eye on this! I love higher poly sabers :P




minilogoguy18

kitty dances for rep!

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4th September 2004

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#5 7 years ago

I run the game with dynamic lighting and shadows enabled, anything with more than 500 vertex's per object causes it to not render the shadows. No ones going to be looking at that saber as close up in game as you are in that render.




Inyri Forge VIP Member

[Insert User Title Here]

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15th March 2005

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#6 7 years ago

Rely less on photoshop's filters and learn to texture things like lighting effects by hand. You'll get better results over 9000% of the time.




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#7 7 years ago

And when it comes to JA and polygon counts, hardware stopped being a problem years ago. The game's own graphics engine, however, continues to be one. The game tends to crash if you have too many high-poly models on screen at once (or even loaded into memory).




Silverfang22

Knight Fall Operative

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7th January 2007

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#8 7 years ago

Plus as long as you're using smooth groups (which you are) the lighting will be pretty smooth along each face of the model making it look much more than 8 sides. The most I'd ever go to with a saber is 10 sides, and even that's a little excessive.