Saber-Parts-Set -1 reply

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AshuraDX

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10th May 2009

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#1 9 years ago

I'm working at a small project : I've started to model some simple parts which can be combined to builtlightsabers and that workspretty fast I'll also get some parts of my saber models for it anyway once i'mdone ill put mulitple pics here which youcanuse to built a saber hilt by combining them

for short : I'm making 3d models of the parts you can use in that saber creator flash-game/thing :D




Revo1

Kal01 from Totsl

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10th November 2008

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#2 9 years ago

really, so we will be able to lets say chose part one and combine it with part 2 and all, so sabers will be costumizable? never thought it could work ingame goo luck and looking forward to the progress




AshuraDX

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10th May 2009

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#3 9 years ago

here are the current bladeholders : bladeholders.jpg the difference between the lightblue and the lightgrey one is simple to explain but hard to see in the pic the blueish one is split in 4 parts the greyish one only in 2

i'll add some more blade holders :nodding:




AshuraDX

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#4 9 years ago
Revo1;4958647really, so we will be able to lets say chose part one and combine it with part 2 and all, so sabers will be costumizable? never thought it could work ingame goo luck and looking forward to the progress

it'snot for ingame use it will give otherpeople the chance to get to theirown saber and Iwont have to model them completely new for ech request so i'm making a set ofparts which people can combine (I'll make thumbnails of the model parts and you can combine them in a image editor)

PS : Kal , you still have to put theimageson the modDB page




minilogoguy18

kitty dances for rep!

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4th September 2004

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#5 9 years ago

The one on the far right looks like it alone has as more polygons than any of the base sabers, you really should keep it low since the only time any fine detail will be noticed is in these max renders.




AshuraDX

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#6 9 years ago
minilogoguy18;4958692The one on the far right looks like it alone has as more polygons than any of the base sabers, you really should keep it low since the only time any fine detail will be noticed is in these max renders.

yeah it got many polys (254) but I'm running out of ideas for blade holders so built this one since it looks pretty nice :D I want to have at least twice as much bladeholders as I have on the render




AshuraDX

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#7 9 years ago

bladeholdersupdate.png

so if anybody got some more ideas for bladeholders then please tell me here ;)




TritonUnit

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4th December 2008

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#8 9 years ago

tthe bladeholder on the far bottem right looks.. hows that gonna work? O_o




AshuraDX

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#9 9 years ago
TritonUnit;4959363tthe bladeholder on the far bottem right looks.. hows that gonna work? O_o

well 2 blade tags for to places where the blades are gonna get emitted I've used that blade holder at one of my first lightsabers 8has been rejected from JK3files)

YouTube - Twin lightsaber in JK3

take a look at the vid and you'll know how it works