Saber Request -1 reply

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#1 10 years ago
Posezion

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10th March 2008

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#2 10 years ago

I can try, but theres a down side... If i did make it it would be my fourth model so if u want me to do it, than i'd be glad, but i'm not sure if you want an amature to do it :P Your choice. [COLOR=black]Very first hilt: [/COLOR]http://i106.photobucket.com/albums/m266/posezion/saber_1_b_c.jpg?t=1230774214 [COLOR=black]Very second: [/COLOR]http://i106.photobucket.com/albums/m266/posezion/saber_2_b_c.jpg?t=1230774158 [COLOR=black]Very third: [/COLOR]http://i106.photobucket.com/albums/m266/posezion/saber_3_b_c.jpg?t=1230774063




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#3 10 years ago

Sure! Give it a try, worse comes to worse, more practice for you :P




Posezion

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#4 10 years ago

Well, this is it... I couldn't find an easier way to get the texture other than streatch the pics you gave, and also, i couldnt think of a way to morph the saber blade to make it a sword... So this is just the hilt that you open a norbal saber blade in. Here it is: http://i106.photobucket.com/albums/m266/posezion/saber_4_b_c.jpg?t=1230777966 Do you like it? or should i just go ahead and throw it away xD... And also, my friend who does the MD3 View part is gone and will be here tomorrow, so if you like it, it would be finished completely by probably tomorrow.

P.S. Gmax loads textures really blury as you can see, it will look much better ingame




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#5 10 years ago

You know, I actually do like that. I am a skinner, so I can just reskin it. Thanks a bunch!




Posezion

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#6 10 years ago

Well the UVW map was a little complicating so if you skin it, the best of luck. And do you want me to send it to you view e-mail or post it on jk3files as Xuan's Hilt or w/e (tell me name and info tyvm.)




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#7 10 years ago

I've probally seen more complicated UVW maps, so it's fine. Yep, just e-mail it too me ^^




Inyri Forge VIP Member

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#8 10 years ago

Posezion, don't listen to Virtue's tutorial where it says use 6-sided cylinders. Use at least 8 sides; 6 sides will look polygonal in JK3, whereas 8 won't. Eight is recommended, ten is acceptable if you're like me and care more about the look of the model than the efficiency of it.




Posezion

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#9 10 years ago

[COLOR=black]Ok, so im guessing i'll send it to you tomorrow afternoon, unless i get a verts error n have to cut it up @.@ but i dont think that will happen. also, what do you want the ext_data to be, like in the saber menu...[/COLOR] ^5[COLOR=deepskyblue]Xu'an's[/COLOR] ^4[COLOR=blue]Hilt [/COLOR][COLOR=black]or what? i can name it anything :p[/COLOR]




Posezion

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#10 10 years ago

sry for double post: haha thx inyri, i just look at it as it would look non polygonal just a little and it would be easier to make the UVW maping ya'know... but yeah i'm addicted to this xD -_-...