Saber_SFX for JA+ ? -1 reply

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Scerendo

Scerenub

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13th October 2006

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#1 8 years ago

Just wondering if there has been any attempts to implement the Saber_SFX code into JA+ seamlessly, with all theanimations and extra features in JAplus intact?

As far as I'm away this is the code that grants us those very spiffy looking blades in OJP and MB 2, and I was juts curious whether or not it has been implemented into JA+ at all?

Thanks in advance for any help.




Raz0r

Worse than most terrible

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27th September 2006

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#2 8 years ago

No, it hasn't. It won't be, either. Slider won't improve JA+, only release the occasional bug fix when he's given the code. We don't have JA+ source, so we'd have to make our own mod from scratch. .......................Which is exactly what I've been doing.

I'm working on a JA+ replacement (client-side 0.1 beta out, server-side 0.2 internal) and it will have all sorts of improvements including SFX_Sabers.

Other features will include post-processing (HDR, Bloom, etc), Lua, extensive HUD, etc blah blah.

Client-side topic - Server-side topic Just noting, it is in early beta, so don't expect things to work well. I am taking suggestions and requests of-course, for both server and client side.




Scerendo

Scerenub

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13th October 2006

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#3 8 years ago

Thanks alot man, I'll have a look over, sounds pretty enticing.