Saber Splash -1 reply

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tdawg2099

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20th January 2008

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#1 9 years ago

I was wondering how does the splash radius damage and knockback thing actually works, because I tried making a saber that has the stab down as the special move so that when my character hits the ground it would have an effect and all the people standong aroud would be killed and/or hurled back. But I cant make it work. So what im asking is where is the part of the saber that needs to hit the groud for this ^ to happen.




AshuraDX

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10th May 2009

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#2 9 years ago

can you post a copy of your sab file here ?




tdawg2099

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#3 9 years ago

Sure but its pretty dirty and really overpowered { name SABER saberType SABER_SINGLE saberModel "models/weapons2/Trainer2/saber_w.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 35 saberradius 4 numBlades 8 saberStyle none saberColor red saberColor2 red saberColor3 red saberColor4 red saberColor5 red saberColor6 red saberColor7 red saberColor8 red maxChain -1 onInWater 1 parryBonus 50 breakParryBonus 50 disarmBonus 50 trailStyle 1 throwable 1 lockable 1 lockBonus 20 disarmable 0 disarmBonus 20 returnDamage 1 katamove BOTH_SHOWOFF_STAFF readyAnim BOTH_SLEEP6START blockEffect "sparks/spark.efx" hitPersonEffect "saber/saber_cut.efx" hitOtherEffect "magic/wave.efx" moveSpeedScale 3 animSpeedScale 1.5 bowAnim BOTH_CROUCH3 noDlight 1 drawAnim BOTH_FORCE_RAGE damagescale 1.2 tauntAnim BOTH_SHOWOFF_STAFF splashRadius 300 splashDamage 100 splashKnockback 300

}




AshuraDX

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#4 9 years ago

so you want him to stab the saber in the ground as kata move ?

if so both_showoff_staff is wrong for a kata moveyou need to put LS instead of BOTH and it has to be a lightsaber attack

the right anim would be : LS_STABDOWN and for a saberstaff : LS_STABDOWN_STAFF




tdawg2099

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#5 9 years ago

tried those before. didnt work




AshuraDX

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#6 9 years ago

did you put LS instead of BOTH ?

If u use both the game doesnt recognize it as attack




tdawg2099

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#7 9 years ago

yes tried both of those ls things. I just want to know what part of the saber needs to hit to set off the splash stuff




AshuraDX

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#8 9 years ago
tdawg2099;4970838yes tried both of those ls things. I just want to know what part of the saber needs to hit to set off the splash stuff

the blade of course oh and I've just realised something at your sab file lemme show you something (sec)




AshuraDX

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#9 9 years ago

{ name SABER saberType SABER_SINGLE saberModel "models/weapons2/Trainer2/saber_w.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 35 saberradius 4 numBlades 8 saberStyle none saberColor red saberColor2 red saberColor3 red saberColor4 red saberColor5 red saberColor6 red saberColor7 red saberColor8 red maxChain -1 onInWater 1 parryBonus 50 breakParryBonus 50 disarmBonus 50 trailStyle 1 throwable 1 lockable 1 lockBonus 20 disarmable 0 disarmBonus 20 returnDamage 1 katamove LS_STABDOWN_STAFF readyAnim BOTH_SLEEP6START blockEffect "sparks/spark.efx" hitPersonEffect "saber/saber_cut.efx" hitOtherEffect "magic/wave.efx" moveSpeedScale 3 animSpeedScale 1.5 bowAnim BOTH_CROUCH3 noDlight 1 drawAnim BOTH_FORCE_RAGE damagescale 1.2 tauntAnim BOTH_SHOWOFF_STAFF splashRadius 300 splashDamage 100 splashKnockback 300 splashRadius2 300 splashDamage2 100 splashKnockback2 300 splashRadius3 300 splashDamage3 100 splashKnockback3 300 splashRadius4 300 splashDamage4 100 splashKnockback4 300 splashRadius5 300 splashDamage5 100 splashKnockback5 300 splashRadius6 300 splashDamage6 100 splashKnockback6 300 splashRadius7 300 splashDamage7 100 splashKnockback7 300 splashRadius8 300 splashDamage8 100 splashKnockback8 300 }

you have to set the splash values for all blades




tdawg2099

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#10 9 years ago

Thanks Im going to try it right now




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