SEEKING OUT MODDERS -1 reply

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Guest

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#1 6 years ago

Hey my name Is Mathew Gaunt and I am looking for some people to join me on a Total Conversion for JKA.

The Mod will be called Bounty Hunter 2 and will be centered around Boba Fett. possible Ideas so far:

  • animated menu select screen of boba in idle stance, background his ship, when new game selected he is in his cockpit with the start mission option on his computer screen
  • completely replace the force powers to be gadgets on his gauntlets ect
  • no saber, better npcs who close combat and surrender
  • jetpack is force jump with effects added rather than using the scripted playerclass for boba.no scripted flamethrower, uses force lightning instead.
  • new anims replacing dodge, so that you are in cover instead
  • custom separated anims for fett and some enemies.

That's all I got for now. I need some help with the above but ive made some progress myself I will need:

  • scripters
  • mappers
  • someone fluent in effects editing and tags
  • someone to help edit menus
  • I am ozzy and sound like fett from swfu2 so i can do his voice acting lol.

hope to get this more underway, peace out




jk3editor

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21st August 2008

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#2 6 years ago
Bobafettish;5621739completely replace the force powers to be gadgets on his gauntlets ect

You want to do it in SP, don't you? I don't think it is possible there...




Guest

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#3 6 years ago

It Is possible in the way I mean, example: replaced the lightning animations effects and hit effects as well as text and icons referring it to look like a flamthrower. and yes it is for SP.




Caprica-Six

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24th August 2010

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#4 6 years ago

EDIT: Ignore post didn't read OP




jk3editor

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#5 6 years ago
Bobafettish;5621838It Is possible in the way I mean, example: replaced the lightning animations effects and hit effects as well as text and icons referring it to look like a flamthrower. and yes it is for SP.

Ah ok, I though you want to modify the working of the force powers :)




Guest

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#6 6 years ago
jk3editor;5621852Ah ok, I though you want to modify the working of the force powers :)

Glad where on the same page :) on another note, figured out how to have a custom model animated in the menu, now to figure out how to bolt a weapon to the models tag. plan to have the menus seem more immersed with the game.




jk3editor

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#7 6 years ago

I like more 'interactive' menus with moving, etc. We're making it for TNE too, but it is not finished yet.




Mercenary

Bounty Hunter

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26th June 2002

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#8 6 years ago

Do you know the trick to get Boba Fett's jet pack and flamethrower functional for single player campaigns?




Guest

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#9 6 years ago

Sure do, but the jetpack being unlimited isnt how I want to do it, also there are different tags for the jetpack so when you use a model other than the default boba it just looks like your excreting fire. I'd rather have the effect run when you use force jump.