Serenity - Firefly (Re-Release) -1 reply

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Silverfang22

Knight Fall Operative

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7th January 2007

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#391 7 years ago

if you want to do a large scale test I could host a server some time on the map, would be awesome :P




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#392 7 years ago

Yeah something like that would be really useful Silverfang; I'll be in touch.

Update: Finished the locker room (River's temp safe housing) the side corridors and the shuttle bays. Working on a few secrets.




Shadowknight1

Wielder of the Master Sword

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8th January 2004

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#393 7 years ago

Holy cow, this sounds awesome




Botdra Lar'les

Master FUFer

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27th May 2007

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#394 7 years ago

Do me?




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#395 6 years ago

Spineless;5627732Anything like this will be fine, with a name / message instead of the chinese characters.

signs1.jpgsigns2.jpg

Actually, high-quality scans of these decals are available IN PRINT in the Serenity Blueprints Reference Pack that Quantum Mechanix makes. I don't have a scanner with which to violate copyrights for the sake of your project, so it'll run you about $30 USD.




ChalklYne

Boats n Hoes XDDD

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20th September 2009

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#396 6 years ago

oh my dear god. 5 years huh?




Erwino

I don't spend enough time here

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9th February 2009

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#397 6 years ago

Spine,

I hope you are still working on this, I have been playing jka again for a while now and would like to do some testing if you want to. All the screenshots you posted so far look awesome and I have been playing on the old map again to get that feel again, I am really looking forward if you would like to finish it, just as many other people.

Erwino




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#398 5 years ago

I think I've tried all your patience long enough. Here's the BETA release.

2clw.jpg

Thankyou all for sticking with me (if anyone is still around, that is) and I'm sorry for the thousandth time that it's taken this long.

Details:

(Extracted from Readme.txt)

As many of you will know, (and for those who don't), I created a rough-round-the-edges representation of Joss Whedon's Serenity back in 2003 that I thoroughly enjoyed making - but in hindsight - could have done with a few more brushstrokes of accuracy.

So, 6 Years in the making and (I fear) 4 years too late, I have finally got around to releasing it! I firstly have to apologise to all those I have kept waiting. The problem with it all is that I'm too much of a perfectionist. Something that I will have created 3 months ago, will look dated to my eyes and need updating. Besides, bug fixing bores the ^&*! out of me, and the larger part of entity/script work is by it's nature - bug fixing.

What is included in this file is around 98% complete of what I will call perfect, and it will do for now. I have still got some ideas for the final release which I have listed below.

Design:

I am not ashamed to admit that this effort is far far far superior to its' predecessor. I have embellished the ship with every conceivable detail, and poured through tons of reference material in order to conceive the closest possible representation of the ship you all know and love so well. This map is largely overscaled, around 20-25% to allow for a reasonable chance at role-play/game play.

Serenity, as mentioned by it's design team, is one of those few sci-fi space vessels that doesn't suffer from the Tardis effect. (Being much bigger inside, than out). All that said, I couldn't for the life of me fit all the interior into the outer shell, without warping one or the other. I decided very early on that I would have to split the map into too. Besides, with Quake III's modest capabilities, a joining of the two parts would *slay* the user's fps.

This, in turn, created a whole heap of problems which I have had to work around. Firstly I have taken liberties with some of the design. The hangar-shuttle connection in the film and tv-series is pitched at being set at the top, roof level of the hangar. Yet the blueprints rest both on the level of the kitchen. This led to a design compromise, where the shuttle access ports rest in two side areas, either side of the kitchen with a ladder down to the hangar.

I have also taken liberties with all the secret passageways and any design element in between the areas seen on the show. I have included a fuel-room, (a mighty powerful engine needs one, I figured) a nav control room (currently unscripted), a light control room (currently unscripted), a kitchen stock room, and a spare 'crew quarters' room. These are all accessible via secrets and secret passage-ways. (Explained below).

Features:

- Every possible area of Serenity seen in both tv-series and the movie. - Scripted tiered secret system. Allowing you to unlock: - Med-Bay - Explosives room (with grenades!) - Airlocks to the outside - Both shuttles

To Be Completed:

- A navigation/skybox cycle script system - Weather cycle system - Complete silence in space (like in the tv-series) - Zero gravity in space - Toggleable lights - Engine stop and restart script (like in Out of Gas) - A host of sound clip easter eggs, including: - Jayne's weight bench - Kaylee's dress - Vera & more...

rj88.jpgDownload:

I will limit the testing on a first come first serve basis to at least hold some suspense for the final release. If you are willing to bug test the map for me (not just send feedback), download the file from the link below, and PM me a message and I'll give you the password for the .zip.

http://www.filedropper.com/serenityrp2beta




Erwino

I don't spend enough time here

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9th February 2009

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#399 5 years ago

I'm so happy to see this project is finally back on the running! I can't wait to see the final product and I'm sure it's worth the wait.




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#400 5 years ago

Oh and here's a download link for the open BETA for anyone who's interested.

http://jkhub.org/topic/4154-serenity-firefly-re-release-open-beta/