Hi guys, I saw many servers with new textures or new objects planted in the map. Does anybody know how that works, i wanna try it on my own server. I am playing 1.0 by the way. Thanks =)
thank you! it worked after 2 hours ^^. But i got still a problem with Quark. When i open the bsp. file in the map editor i get an error: quarkx.error: invalid floating point operation.
You can't open .bsp files in a map editor they only read .map files if you want to edit the maps structure you need the source files (the .map file) not sure what you mean with a problem with Quark.
You need BSP editing, what Seto send. But I think you should learn to map before trying to modify the BSP :D
You guys all fail, he was probably on a makermod or more likely a lugormod server, maps can be edited in game in real time with no download needed from any player, all server side.
Upgrade from v1.0 btw, nobody uses it, no reason whatsoever to use it.
So he was playing lugormod on 1.0 then? :lulz:
My first post is the answer; jk3editor's post is good advice. If you have some specific questions, you can PM me.
hi guys! i know how to map btw and had no problems with editing the entitys. there was only one lil problem with the program "quark".
my new question: can anybody make an example with a "brush duplication"? i don't get it. :confused: how can i identify brushes?
(im familiar with the gtk radiant)
Brushes use bmodels, therefore their "model" key will be something like "*23" or something like that - an asterisk and then a number. This is only applicable with func_ entities and (possibly) triggers.