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Shadowfire67

All your base are belong to us

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3rd February 2004

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#1 14 years ago

Here i have listed several question me and my freind want to know before we start mapping. 1. If i have lots of trees in one area will that lower or make the fps horrible? 2.How to apply the skybox as shadders? 3.How to add trees plants grass etc.? 4. Last but not least, how do u make terrain the simple way? :help: :help: :help:




Mhistava

Goochie

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15th November 2003

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#2 14 years ago

1.It may lower the fps a little but not considerably, however some models will. 2.Simply use one of the shaders in the textures/skies list 3.Right click on your 2d view of your map and go to misc/misc_model and then choose map objects from that list and go to the yavin folder, there are several there. 4.Well the simple way would be to create a patch mesh, but many problems can come of making patch meshes if you are a beginner. I suggest this site http://richdiesal.jedioutcastmaps.com/tutorials/ it's a very very good tutorial site. Have fun!




Shadowfire67

All your base are belong to us

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3rd February 2004

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596 Posts

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#3 14 years ago

:-D Thank you.




GothiX

No Time to Cry

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18th September 2003

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#4 14 years ago

Since the post answering these questions wasn't entirely correct, I'll have a go at fixing it.

1. That really depends on the amount of faces the tree has. if a tree is made from 200 polygons, it'll obviously affect FPS less than a 3000-poly one. 3. You might want to use a misc_model_static, since those aren't affeced by the compiler; Raven's trees sometimes give problems with the compiler, so you can avoid them by having them rendered during tha map load (which is what a _static does). 4. Personlly, I'd never suggest a patch mesh for something like this. It's better to either folow this tutorial or create it by hand, then use dotProduct or alphaMod blending afterwards.