shader doesn't work correctly in sp, but works in mp -1 reply

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Omegasigma

Mapper and concept artist

50 XP

16th March 2006

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#1 10 years ago

alright so i'm still working away on this, but it works beautifully in MP i want to to also work in SP, now i'll show the shader, the same shader i was provided with to make moving clouds on a previous post. i just don;t understand why in SP its all mega blotched and looks well only like light flickering on the clouds textures/skies/keep { qer_editorimage textures/skies/sky surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyParms textures/skies/keep 512 - { map textures/skies/cloudlayer4 blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen const ( 0.298039 0.294117 0.274509 ) tcMod scroll 0 0.03 tcMod scale 1 1