When I'm trying to create shaders with ShaderEd2 I can 'Add Group' such as 'models/players/dante' but when I try to add a texture I get a new folder with the name 'C:/program files/lucasarts/star wars jedi knight jedi academy/base/models/players/dante' and I can't actually add any textures or edit them in any way. Can anyone help me solve this problem? P.S. I'm not 100% sure how to create shaders for skins. I think I understand how, if I could just solve the above problem.:confused:
First of all, you should probably stop using ShaderEd2. Making/editing shaders in notepad will be a lot easier, and likely a lot less confusing.
What kind of shader are you trying to create?
Finally, a shadered user! Inyri, if you really look at it, its a heck of a lot simpler. But i always do a combo-use notepad to start it, so i dont have to go through what you going through, just to start it, then edit it and add everything else with shadered.
The only better / easier feature in ShaderEd is the preview...
I was trying to create a hair shader for the AC Sephiroth model, you know make it look ragged at the ends rather than square.
Thats done with Alpha channels.
Thanks for all the help, things are much easier now I know you can edit shaders with wordpad, never occured to me to try that. :)
OK, so here's my next question. How does one go about making Alpha level images. I want to create some see through shaders for clothes and hair.