Shader Help -1 reply

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gabrielcanderous

I'm too cool to Post

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13th December 2005

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#1 12 years ago

When I'm trying to create shaders with ShaderEd2 I can 'Add Group' such as 'models/players/dante' but when I try to add a texture I get a new folder with the name 'C:/program files/lucasarts/star wars jedi knight jedi academy/base/models/players/dante' and I can't actually add any textures or edit them in any way. Can anyone help me solve this problem? P.S. I'm not 100% sure how to create shaders for skins. I think I understand how, if I could just solve the above problem.:confused:




Inyri Forge VIP Member

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15th March 2005

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#2 12 years ago

First of all, you should probably stop using ShaderEd2. Making/editing shaders in notepad will be a lot easier, and likely a lot less confusing.

What kind of shader are you trying to create?




Bluestormtrooper

>You

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14th March 2005

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#3 12 years ago

Finally, a shadered user! Inyri, if you really look at it, its a heck of a lot simpler. But i always do a combo-use notepad to start it, so i dont have to go through what you going through, just to start it, then edit it and add everything else with shadered.




lassev

Degenerate scripter

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21st June 2004

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#4 12 years ago

The only better / easier feature in ShaderEd is the preview...




gabrielcanderous

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13th December 2005

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#5 12 years ago

I was trying to create a hair shader for the AC Sephiroth model, you know make it look ragged at the ends rather than square.




Bluestormtrooper

>You

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14th March 2005

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#6 12 years ago

Thats done with Alpha channels.




gabrielcanderous

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13th December 2005

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#7 12 years ago

Thanks for all the help, things are much easier now I know you can edit shaders with wordpad, never occured to me to try that. :)




gabrielcanderous

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13th December 2005

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#8 12 years ago

OK, so here's my next question. How does one go about making Alpha level images. I want to create some see through shaders for clothes and hair.